ok I started to make the English fleet and went to test and she spawned in the middle of the black beard fleet
have any way to make them spawn one in front of the other or close by not in the middle of the enemy fleet
Did you use the same locator for the English fleet as for Blackbeard's fleet? This is the line which places Blackbeard's fleet:
Code:
Group_SetAddress("Blackbeard_ship", "QuebradasCostillas", "Quest_ships", "Quest_Ship_12");
If you also used "Quest_ships", "Quest_Ship_12" for the English fleet then they will indeed spawn on top of Blackbeard's fleet.
One quick solution is to add this line:
Code:
Group_SetPursuitGroup("English_fleet", PLAYER_GROUP);
Replace "English_fleet" with whatever group name you're using for the fleet. This should make the English fleet spawn on top of you. You'd better be flying an English or allied flag!
The pirate fleet currently consists of:
"FR_Couronne": a tier 2 warship with about 640 crew and 64 guns of 32 pounds;
"PiratCorvette": a tier 4 frigate with about 290 crew and 30 guns of 12 pounds;
"NL_Derfflinger": a tier 7 merchant with about 50-60 crew and 16 guns of 6 pounds;
And Blackbeard is probably using "QueenAnnesRevenge", a tier 3 galleon with about 420 crew and 44 guns of 18 pounds, plus Greek fire in the bow chasers.
The other pirate ships are all available in the "Golden Age of Piracy" period, so presumably that's when your story is set. Suitable English equivalents might therefore be:
"Battleship1": a tier 2 warship with about 700 crew and 70 guns of 24 pounds;
"RN_Corvette": pretty much the English equivalent to "PiratCorvette". Possibly use "RN_Frigate" instead, a slightly more powerful frigate but at least it looks different in more than just colour scheme
"Sloop4": a tier 6 sloop with about 72 crew and 14 guns of 6 pounds;
"HMS_Mordaunt": a tier 3 warship with about 460 crew and 58 guns of 24 pounds.
You might want to replace "NL_Derfflinger" with something a bit more powerful, in which case replace "Sloop4" as well.
Incidentally, in a normal game, Blackbeard is set to be immortal by default and can only be killed if you start by hitting him with a poisoned weapon. You won't be able to do that while you're trading broadsides with him, and immortality extends to a character's ship, which means
Queen Anne's Revenge is going to be invulnerable. So, somewhere before the sea battle, you'll probably want to do this:
Code:
LAi_SetImmortal(CharacterFromID("Blackbeard"), false);
Otherwise the only way to defeat Blackbeard is to board the ship and fight him with a borgiablade.