<!--quoteo(post=151248:date=Jun 16 2006, 07:07 AM:name=Jack Rackham)--><div class='quotetop'>QUOTE(Jack Rackham @ Jun 16 2006, 07:07 AM) [snapback]151248[/snapback]</div><div class='quotemain'><!--quotec-->I think if it was possibe to start with a frigate I could not resist it. But at the same time I shouldn´t like it! I know about starting testgames all the times. Ship may be changed in Build settings for that reason.
Why not link the starting ship level to the chosen difficult level. An apprentice, well maybe ok with a xebec. A swashbuckler maybe not. <img src="style_emoticons/<#EMO_DIR#>/sailr.gif" style="vertical-align:middle" emoid="
" border="0" alt="sailr.gif" />
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You could always start the game with a frigate, even in the original unmodified game, if you knew where to change the code. But try sailing a frigate with no sailing skills. It's not fun.
Right now we're given a choice of several smaller vessels that shouldn't be too hard for a beginning character. If someone's going to select swashbuckler difficulty, he should know enough be able to chose whichever of these ships he wants.
We can change the starting ships easily enough. The choices of ships there are to prevent mistakes, not eliminate fraud.
I recently started a game with a schooner, which was promptly sunk. I got respawned in an unarmed tartane. So I played it through. First captured another schooner, then boarded a surrendered battleship and ended up with that instead. I took the battleship to Oxbay and captured all three French ships guarding that fort, and the character is currently sitting on over 17 million gold... while still at a fairly low level.
I don't think it really matters what ship your character starts off with. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" /> Except to a beginning player, who doesn't know how to capture better ships yet.
Hook