To Morgan Terror: Make sure Maximus gets to see your comments on the Auto Skill System! These are very valuable test reports! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid="
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<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I don't really like it, because the message around this is 'the more money you earn, the more skilled you can get if you pay the Pieter Boelen Skill Up Company, all right reserved, copyright microsoft etc."
In my mind you could have very wealthy merchant but with very bad skills, and a pirate as poor as a church mice but being a very good sailor. Money shouldn't give you everything, and certainly not experience.<!--QuoteEnd--></div><!--QuoteEEnd-->
Those are some very valid points and this will certainly need to be thought about thoroughly before trying to change anything again.
I think the player should indeed be able to learn by himself. But how will your skills increase? In reality you learn either by doing or by learning from other information sources (people/books). So that is the way it should be in the game as well, I think. You learn by doing with the Auto Skill System. But I also like the idea of having other ways of learning. I don't like the idea of an actual school or "learning company" though. Instead I would random events or meetings where you can learn. For example: The random character who can teach you that already walk around in the game. But I think the skill increased from these characters should be limited to a maximum of their OWN skill. And what about learning from people you KNOW to have the experience? For example: Learn to trade by one of the merchants. You will need to pay a lot for this knowledge though, of course.
So there would be the following ways of increasing your skills:
- Learning by doing: Auto Skill System. Works slowly, but steadily
- Learning from random people: Characters are randomly generated and can only increase your skill up to their own skill. These people do ask money, but not overly much. Their "cheap" knowledge is balanced by their infrequent generation.
- Learning from preset characters: Learn trading from a merchant, learn repair from the shipwright, perhaps even learn leadership from the governor. This knowledge is always available, as long as you are willing to pay AND are friendly with these characters. You can't learn too much at once either. This to simulate needing to gain real life experience to go with the theoretical knowledge gained from your teacher.
- Learning from books: Simply buy books from the traders and increase your skill that way. However, you don't know if the books are good and whether they increase or decrease your skills. Also: These books should be rare.
This should give enough different ways of increasing your skills and, if done correctly, your skills won't increase too quickly, no matter which ways you use to learn.
About Hook's suggestion: The simplest would be to lock certain things in the game until you have a high enough fame. For example: Good items and ships can't be gotten if you don't have a high enough fame. Or you need a certain fame level to play/continue certain quests. I can see, however, that this is probably not a very popular idea. But it WOULD be the easiest.
What I would personally like is, if we work on adding personalities to the characters in the game, your fame will determine the way these characters treat you. Some will envy you, others will welcome you. Some might try to kill you*. It might also influence the loyalty of your crew. I can imagine crew and officers would be much more loyal to a famous captain that to a captain nobody's ever heard of. So I think this could make for some major gameplay improvements, both in terms of giving money and plundering some use, but also to add interest to the game in terms of character interaction. At the moment characters are just completely personalityless, except for the scripted quest characters. As good as our game already is, this is one thing I think is severly lacking and results in the player never being truly involved in the game.
* Have you noticed how the assisins currently in the game seem to have no relation with your fame at all? "I heard someone with a lot of influence put a prize on your head." Right. I only just started the game and already somebody with a lot of influence wants me dead. Perhaps these attacks should only occur if you have a high enough fame.