Hi All,
I'm having a play with getting only certain officer types. (eg, gunners) to share only the relevant skills/perks with you.
The eventual idea is that gunners contribute gunnery skills and perks and not things like navigation and such.
Also I’m thinking of checking the passenger list for roles, not just the three selected officers, allowing the full set of 8 officers to contribute
So, my question is: what skills / perks go with what roles:
<u>Current thoughts are:</u>
First Mate:
<blockquote>Skills: Leadership
Perks: Fire-ship and Landing Party.
</blockquote>
Navigator:
<blockquote>Skills: Sailing
Perks: Speed Increase, Maneuverability, Storm Helmsman, Quick Turn-Around, Sense Fairway, Sea Wolf
</blockquote>
Boatswain:
<blockquote>Skills: Grappling
Perks: Long Range Boarding, Musket Volley, Master Of Boarding, Instant Boarding
</blockquote>
Gunner:
<blockquote>Skills: Accuracy, Cannons
Perks: Fast Reload, Pre-reloading, Increased Ship Damage, Increased Sail Damage, Increased Crew Damage, Critical Shot, Increased Volley Range, Professional Cannoneer
</blockquote>
Quartermaster:
<blockquote>Skills: Commerce
Perks: Trustworthy Lad, Basic Commerce, Advanced Commerce
</blockquote>
Carpenter:
<blockquote>Skills: Repair
Perks: Light Repairs, Quick Repairs
</blockquote>
Doctor:
<blockquote>Skills: Defence(?)
Perks: Basic Ship Defense, Advanced Ship Defense, Professional Ship Defense (??)
(This was roughly how AOP used doctors, though it's a bit weird)
</blockquote>
Should we have some shared perks? For example, the First mate could contribute some basic perks from other roles. Maybe: Basic Ship Defense, Basic Commerce, Increased Ship Damage and Maneuverability
And anyone have a better idea of what to do with doctors?
Any input much appreciated.
I'm having a play with getting only certain officer types. (eg, gunners) to share only the relevant skills/perks with you.
The eventual idea is that gunners contribute gunnery skills and perks and not things like navigation and such.
Also I’m thinking of checking the passenger list for roles, not just the three selected officers, allowing the full set of 8 officers to contribute
So, my question is: what skills / perks go with what roles:
<u>Current thoughts are:</u>
First Mate:
<blockquote>Skills: Leadership
Perks: Fire-ship and Landing Party.
</blockquote>
Navigator:
<blockquote>Skills: Sailing
Perks: Speed Increase, Maneuverability, Storm Helmsman, Quick Turn-Around, Sense Fairway, Sea Wolf
</blockquote>
Boatswain:
<blockquote>Skills: Grappling
Perks: Long Range Boarding, Musket Volley, Master Of Boarding, Instant Boarding
</blockquote>
Gunner:
<blockquote>Skills: Accuracy, Cannons
Perks: Fast Reload, Pre-reloading, Increased Ship Damage, Increased Sail Damage, Increased Crew Damage, Critical Shot, Increased Volley Range, Professional Cannoneer
</blockquote>
Quartermaster:
<blockquote>Skills: Commerce
Perks: Trustworthy Lad, Basic Commerce, Advanced Commerce
</blockquote>
Carpenter:
<blockquote>Skills: Repair
Perks: Light Repairs, Quick Repairs
</blockquote>
Doctor:
<blockquote>Skills: Defence(?)
Perks: Basic Ship Defense, Advanced Ship Defense, Professional Ship Defense (??)
(This was roughly how AOP used doctors, though it's a bit weird)
</blockquote>
Should we have some shared perks? For example, the First mate could contribute some basic perks from other roles. Maybe: Basic Ship Defense, Basic Commerce, Increased Ship Damage and Maneuverability
And anyone have a better idea of what to do with doctors?
Any input much appreciated.