Time to update you all on what i have been working on and what is now finished.
First off all ships large imagies have been fixed, thanks to Craiggo for explaing how to do it i was able to give him a hand and get them all sorted out. The thumbnails however are still something we are trying to work out.
Canons and culverines updated, a few changes have been made most noticable will be the culverine only range up to 32Ibs, that means 34, 36 and 42Ibs culverines have been removed. 68Ibs cannons have been removed leaving just the 92Ibs cannons for the forts.
Forts range has been fixed, now forts have the same range as there cannons which as you already know are the 92Ibs cannons.
Ships stats have been fixed to be more balanced for better gameplay value's, these fixes include cargohold, speed, hull hp, crew and prices. No longer will you see a Frigate costing you 500k and selling captured ships for such large amounts of money. Ships speeds and cargoholds have been based around the vanilla value's so you will not see a MOW been able to hold 12000 cargo, they do obviously still have a large cargohold though but they also had them in the stock game.
Ships hp has been increased because you will see that the shot damage ratio's have been reset to stock value's, this welcomes the return of RTBL which is almost finished now. RTBL will mean longer battles, this is done via a switch which you either turn on or off before starting your game. If you choose at a later date you no longer want to play with which ever you picked ie, stock value's or RTBL then you must start a new game because switching to the other setting will not take effect till a new game is started. This is the same for all switches that have been added.
Realistic spyglass, thanks to Ashley for the mod. This now has a switch where you have use either realistic spyglass (no info about the ship other than captains name and the name of the ship) or the stopck settings which gives you all the info depending on your spyglass of course.
Cannon reloading times have now been given a switch so those who would rather have fast reload times can, while those who like the more realistic reload times don't have to download a seperate file they only need to turn the mod on.
Realistic ship purchase, this will mean no large ships will appear for sale in shipyards while the stock value will allow all ships be be purchasable. This is done via a switch.
Culverines range compared to there cannon counter parts have been updated to give a more realistic feel to them.
After a few day's trying to find out what was wrong i have finally managed to fix the one thing thats been bugging me for a while. Captains now when approached at taverns will offer you missions and when joining you will most likely have ships of there own (See picture bellow).