Once again, agreed. Fewer bounty hunters would also be nice.
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That system of saving could be a game-killer for those of us who experience frequent crashing.
Is the "only save in churches" option in the ver1.1.1 and something that wouldn't force a new game?
Shot changes
I would love to see some changes regarding the types of shot too. Though I'm not familiar with the availability of differing types of shot during the age of sail, I would guess that explosive/chain shot wasn't as common as your typical round ball. I'd rather have it this way in game regardless, as the way it is now renders the common round shot surplus. Explosive shot being superior in every way. This might not be a change everyone would like so assuming the occurrence rates are simple numbers that I could change in a file, would someone be so kind as to point me in the right direction?
That would definitely be cool. (That and seamen in the fighting tops) I have no idea how it could be done though.Able to have infantry sharp shooters on deck to shoot enemy crew.
There's definitely value in changing the (or offering an alternative) game save function. Along with permanently damaging ship's attributes through battle, weathering and aging. This would add real commitment to actions, no matter how minor.
Don't forget that almost every injury encountered by a vessel, short of a broken keel, can be repaired. The game advances too slowly for aging to occur, but I think a reduction in speed and weatherlyness could be slowly accumulated (it would have to stop sometime) and peak after a few months due to growth on a vessel's underwater hull. This should be removable at any shipyard, but it should also be somewhat expensive and cost a certain amount of copper. (for vessels that would have had coppered hulls) I'm sure we could use the existing vessel upgrade system to do that.