From the post:
<a href="http://www.piratesahoy.com/forum/index.php?act=ST&f=39&t=7540#" target="_blank">What do you other players/modders think of this direction discussion?</a>
I am starting a new thread here to tackle just this specific notion. These are just some of the ideas that popped into my head. Some may be impossible to implement... others may be stupid ideas. Either way, I am throwing them out there.
<b>Some changes for the breaking of a sword:</b>
<blockquote>When it breaks, you hear your character say "Blastid!" or something maybe with the clank of the broken sword sound. To distinguish YOURS breaking from your ENEMIES.
When it DOES break, make all nearby enemies pause and you hear laughter... dont really need belly aching laughter animations for them all (although that would rule). Giving you enough time to DO something about the broken weapon instead of instantly dying at the swipes of swords only a half second later.
SPECIAL RARE SWORDS SHOULD NEVER BREAK! Or if they do, do it rarely, and don't remove the sword from inventory, leave it so you can go get it repaired by a blacksmith.
Degradation of swords should really only occur when you are struck while blocking or you strike their block. It doesnt need to degrade just swinging in the air... and if hitting someone, the fleshy body shouldn't be causing much harm to a sword.
</blockquote>
<b>Misc:</b>
<blockquote>The "don't reload while fighting" setting could be made as "don't reload while slashing with sword". Give a three second pause after slashes before the reload process begins... and if you slash again before complete, it is aborted. This can make it easier to reload without having to wait for already long animation of putting your sword away, and pulling it back out again. I've know pirates who could reload a gun with a sword reddied.
Maybe all the parts to ammo could be simplified into ONE inventory item "Bag of ammo stuff". The bag would contain the proper amount of all parts for one shot each. That way you buy how many shots you want, and that is all the micro management you have to contend with. The bag would show the number on it for how many you have... but it can be interpretted as "how much shot is IN the bag" and not "how many BAGS I have". Since you really only have ONE BAG... its just full of X# ammo stuff.
Another idea could be that ammo is 'automatically carried'. You carry with you X# shot (something you could have as a dialog option from your quartermaster or something, defaults to 10 shots) from the ship's stores. Then, you have the purchase of such things go into the ships hold (not taking up weight or space!!!). Whenever you return to your ship, your personal carry is automatically updated (no sense to waste time going to your cabin, then picking up more ammo manually, ugh). Same goes for your officers, they pull from the ships hold. Then, the buying of gun ammo is also part of the "AutoBuy" of other resources.
</blockquote>
<b>Ammo and officers/crew:</b>
<blockquote>Let them buy their own danged ammo and keep themselves up to stock. This really doesn't even need to be a dialog option. They just do it. Make them buy anywhere from 2-10 shots depending on their skill (because that determines how often they actually FIRE the blastid things hehe!). You could make it either come out of party money, or personal money. I don't care... just make sure there are checks to prevent them from going below like 100gc.
No sense bothering with ammo on boarding... the action takes place so shortly, and its already so rare any of your crew use guns, that the possibility of running out of ammo during boarding is moot. So, not even bothering putting all that code in for that, should save some work?
</blockquote>
<img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="" border="0" alt="dunno.gif" />
<a href="http://www.piratesahoy.com/forum/index.php?act=ST&f=39&t=7540#" target="_blank">What do you other players/modders think of this direction discussion?</a>
I am starting a new thread here to tackle just this specific notion. These are just some of the ideas that popped into my head. Some may be impossible to implement... others may be stupid ideas. Either way, I am throwing them out there.
<b>Some changes for the breaking of a sword:</b>
<blockquote>When it breaks, you hear your character say "Blastid!" or something maybe with the clank of the broken sword sound. To distinguish YOURS breaking from your ENEMIES.
When it DOES break, make all nearby enemies pause and you hear laughter... dont really need belly aching laughter animations for them all (although that would rule). Giving you enough time to DO something about the broken weapon instead of instantly dying at the swipes of swords only a half second later.
SPECIAL RARE SWORDS SHOULD NEVER BREAK! Or if they do, do it rarely, and don't remove the sword from inventory, leave it so you can go get it repaired by a blacksmith.
Degradation of swords should really only occur when you are struck while blocking or you strike their block. It doesnt need to degrade just swinging in the air... and if hitting someone, the fleshy body shouldn't be causing much harm to a sword.
</blockquote>
<b>Misc:</b>
<blockquote>The "don't reload while fighting" setting could be made as "don't reload while slashing with sword". Give a three second pause after slashes before the reload process begins... and if you slash again before complete, it is aborted. This can make it easier to reload without having to wait for already long animation of putting your sword away, and pulling it back out again. I've know pirates who could reload a gun with a sword reddied.
Maybe all the parts to ammo could be simplified into ONE inventory item "Bag of ammo stuff". The bag would contain the proper amount of all parts for one shot each. That way you buy how many shots you want, and that is all the micro management you have to contend with. The bag would show the number on it for how many you have... but it can be interpretted as "how much shot is IN the bag" and not "how many BAGS I have". Since you really only have ONE BAG... its just full of X# ammo stuff.
Another idea could be that ammo is 'automatically carried'. You carry with you X# shot (something you could have as a dialog option from your quartermaster or something, defaults to 10 shots) from the ship's stores. Then, you have the purchase of such things go into the ships hold (not taking up weight or space!!!). Whenever you return to your ship, your personal carry is automatically updated (no sense to waste time going to your cabin, then picking up more ammo manually, ugh). Same goes for your officers, they pull from the ships hold. Then, the buying of gun ammo is also part of the "AutoBuy" of other resources.
</blockquote>
<b>Ammo and officers/crew:</b>
<blockquote>Let them buy their own danged ammo and keep themselves up to stock. This really doesn't even need to be a dialog option. They just do it. Make them buy anywhere from 2-10 shots depending on their skill (because that determines how often they actually FIRE the blastid things hehe!). You could make it either come out of party money, or personal money. I don't care... just make sure there are checks to prevent them from going below like 100gc.
No sense bothering with ammo on boarding... the action takes place so shortly, and its already so rare any of your crew use guns, that the possibility of running out of ammo during boarding is moot. So, not even bothering putting all that code in for that, should save some work?
</blockquote>
<img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="" border="0" alt="dunno.gif" />