<!--quoteo(post=157559:date=Aug 10 2006, 09:21 PM:name=SirChristopherMings)--><div class='quotetop'>QUOTE(SirChristopherMings @ Aug 10 2006, 09:21 PM) [snapback]157559[/snapback]</div><div class='quotemain'><!--quotec-->
Mings is intrigued... <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid="
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" border="0" alt="keith.gif" /> If you smell anything burning it's just what's left of my brain. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="
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If I'm following the discussion correctly this phenomenon does not occur every time a boarding action takes place in a PreBuild 13 game. The question I have is does it appear to occur only on medium and small ships?
The command to set the main character on a deck in a boarding action appears to me to be in LAi_boarding.c (Both in 12.1 and Post-Build 12)
I'm pasting it so it can be found easily within that file:
//Óñòà Ãà âëèâà åì ãëà âÃîãî ïåðñîÃà æÃ
ref mchr = GetMainCharacter();
mchr.location = locationID;
mchr.location.group = "rld";
mchr.location.locator = "loc0"; <-------this line
//Óñòà Ãà âëèâà åì îôèöåðîâ, åñëè òà êèå åñòü
int logined = 1;
for(int i = 1; i < 4; i++)
<u>If </u> that is so, I think I may have found something useful.
In Build 12.1 the locator in the cabin is labeled loc0, and the enemy locator is aloc0, and the other 3 officers are at loc1, loc2, etc., and the enemies likewise with an "a".
What I'm seeing in the GM viewer is that for the following models;
1. Cabin01_locators.gm and
2. Cabin02_locators.gm
everything looks fine, (has anybody had troubles with these cabins?) but in
1. camp_deck_l.gm
2. capmd_l.gm
3. capsm_l.gm
I'm seeing what appears to be locators (loc0 et. al.) that are in the same exact locations as "goto" locators, as if someone used the TOOL to make "loc" location labels using the same coordinates as possibly previously existing "goto" locators.
I'm wondering if this is what is causing the difficulty that causes the phenomenon that Pieter describes; the game cannot identify the locator and defaults to the 0'0'0' location. Either that or a sort of collision occurs between the two locators.
I have added locators to location models (rooms, not ships) using the coordinates of existing locators, but I found the locator was often blocked by the "original locator" (espcially if it was a box) until I removed it.
I don't know if those cabins above, 1. camp_deck_l.gm, 2. capmd_l.gm, 3. capsm_l.gm, are used in the game in other places than just boarding, I still haven't played Post-Build 12 beyond testing it for the Santos quest, but if they are not, I'd recommend deleting the "goto" locators, with Inez's TOOL, keeping the "loc" ones of course, and see if that clears up the problem.
If those decks are used in the game for things other than boarding actions, separate models could be set up as well without the loc locators and coding directions could point to them.
Hope this is in the ball park. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="
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" border="0" alt="rolleyes.gif" /> If I'm totally off base, ...it wouldn't be the first time. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="
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<!--quoteo(post=157539:date=Aug 10 2006, 03:20 PM:name=Cpt Fabris)--><div class='quotetop'>QUOTE(Cpt Fabris @ Aug 10 2006, 03:20 PM) [snapback]157539[/snapback]</div><div class='quotemain'><!--quotec-->
Am I the only one who wondered whether Jack Sparrow had suddenly become Jesus...
<img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid="
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That's <b>BLASPHEMY!</b> <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="
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" border="0" alt="piratesing.gif" /> God, how I love blasphemy! <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid="
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it happenson only large ships like MOW's, SOTL, and battleships.... i havent had anyproblems with ships smaller than that mostly because they dont have as much crew, the more the crew, the more likely this is going to happen because you have to fight only 8 crewmen per level and with 300 or so crewmen on a ship that dont really want to surrender, that could take a while and your going to be going through all the boarding levels the game knows....correct me if im wrong.