Wolve
Sailor
I'd like to try and script a chance of spawning a warfleet comming to rescue/liberate a colony after you captured or plundered it. As Pieter mentioned this could be done by copying and reworking the coastguard script. My idea is:
- After plundering a colony there is a chance which increases with time (say you stay for repairs) that the country to which that colony belongs sends a warfleet to deal with you.
- After capturing a colony there is a chance that a warfleet appears near the island/harbor to liberate the colony again. (not sure if fixed, or also increases with time as news would probably take some time to reach other colonies so that would be more realistic).
Anyone got suggestions/remarks on this? (e.g. if you like this as a feature or not)
Also @Pieter Boelen where can I find the required coastguard scripts so I can modify them? figured this idea would be the easiest modding to get the hang of it.
- After plundering a colony there is a chance which increases with time (say you stay for repairs) that the country to which that colony belongs sends a warfleet to deal with you.
- After capturing a colony there is a chance that a warfleet appears near the island/harbor to liberate the colony again. (not sure if fixed, or also increases with time as news would probably take some time to reach other colonies so that would be more realistic).
Anyone got suggestions/remarks on this? (e.g. if you like this as a feature or not)
Also @Pieter Boelen where can I find the required coastguard scripts so I can modify them? figured this idea would be the easiest modding to get the hang of it.