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Wanted: One Mysterious Monk, preferably on Redmond Isle

Done Sir Chris,I searched de Jungles an no sign O' de Monk.so I put em in Douwsen Town,ye do need tew start a new game fer em appear. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Okay, here's what I tried:

1. I changed the code for both the monk at Redmond and the one at Douwesan, to have them appear in the port.

2. I took the lines, "" out of the monk dialog about the third relic.

The results are as follows:

1. The third relic became available, not sure if it does anything, but I'm guessing it guarantees that the angel will appear if you die. It doesn't have an apparent effect like the other two relics.

2. I got the monk on Douwesan to make an appearance, but the Redmond monk was a no show. This leads me to believe that your comment about the count, "Count ...: 6 SHOULDNT THIS BE 7 CAUSE THERES 7 MONKS
," may be correct, so...

Maybe if we change the last line to 8, we'll get all seven monks to appear.

define MONK_OXBAY "in the town of Oxbay"
#define MONK_REDMOND "on Redmond" IT SHOULD READ LIKE THIS
#define MONK_CONCEICAO "near the citygates of Conceicao"
#define MONK_MUELLE "on the cause way of Isla Muelle"
#define MONK_FLEUR "somewhere in Falaise De Fleur"
#define MONK_QUEBRADAS "on Quebradas Costillas"
#define MONK_DOUWESEN "somewhere in the jungles of Douwesen"
#define MONK_COUNT 7 (CHANGE THIS TO 8 )

I haven't tried this out yet, but I will.... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/pirate_plain.gif" style="vertical-align:middle" emoid=":p3" border="0" alt="pirate_plain.gif" />
 
... aye, thay be callin' dem Codin' Chris an' Snakebite Skull! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
Thanks Fred Bob, but it's more like "confused" Chris <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/huh.gif" style="vertical-align:middle" emoid=":huh" border="0" alt="huh.gif" /> and Scholarly Skull <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" /> .
 
Har! I'd be jest as confused as ye Sir Chris,I tred +1 insted O' -1 an no luck
go tew Dousen an de Monk wants tew send me back tew his counter part in Oxbay whar I jest came from,instead O' Redmond <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
<b><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Originally posted by Skull
go tew Dousen an de Monk wants tew send me back tew his counter part in Oxbay whar I jest came from,instead O' Redmond<!--QuoteEnd--></div><!--QuoteEEnd--></b>

I was finding that that would happen about a third of the time, before I started trying to fool around with this aspect of the game. It still happens occasionally, like what Fred Bob posted above, I'll go to a monk and not have a cross and he'll send me to another monk to get rid of a cross I don't have.
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

Rico's advice is sounding good right about now, "Kill 'em all!" <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" />

Oh well, out of the frying pan and into the friar. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />

I figure if we keep double teaming this, we'll get to the bottom of this mystery eventually. I'm a little disapointed to find it may not be as complex or involved as I first thought it was.

Does anyone know what the colored skulls do? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" />
 
Best thang dem monks be doin' fer ye, in Fred Bob's opinion, be `de-equippin`' yer weapons, which kinda makes ye sorta immortal! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> Okay, thar still be one or two folks dat be willin' tew take a swipe at an unarmed man (like de drunk French officer outside Oxbay dat ye jus' sayed ye was gonna kill!), but most de fightin' folks jus' ignore ye! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> Makes plunderin' dungeons an' catacombs a breeze! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
I sat down and tried to puzzle out the various ins and outs of the monkquest thing and can't see why things are not happening the way they should - EXCEPT that the order to appear in certain places seems to be hampered by the location locators not being specific.

There's nothing there that absolutely DEMANDS that they be there - but there's nothing that makes it random that they not appear, either.

I couldn't get the monk to appear in *various* places I KNEW I'd seen him before... So... There's something wrong somewhere.

The only thing I can suggest is to `re-write` the initialization, and I'm not sure I can do that....

However I will try some things later on if I get the chance. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle" emoid=":d:" border="0" alt="dev.gif" /> (kill'em all!) (LOL!)
 
More wandering monk stories:

Where I was at was, with starting a new game, I could get all of the monks to appear except the monk on Redmond. After a couple more tries I made the following changes and now I have all the monks on all of the islands. I still don't know why I couldn't get the monk in Redmond to show up in the port, but I think he's where he was originally supposed to be on Rocky Shore, at least in my game.

I also have all three relics, but I haven't seen the copper cross have any effect at all, i.e. I got into a tight spot and promptly died.


In Programs/characters/INI/monks, I have this:

#define MONK_OXBAY "in the town of Oxbay"
#define MONK_REDMOND "at the shore of Redmond"
#define MONK_CONCEICAO "near the citygates of Conceicao"
#define MONK_MUELLE "on the cause way of Isla Muelle"
#define MONK_FLEUR "somewhere in Falaise De Fleur"
#define MONK_QUEBRADAS "on Quebradas Costillas"
#define MONK_DOUWESEN "somewhere in the jungles of Douwesen"
#define MONK_COUNT 8


void InitNoSaveMod()
{
ref PChar = GetMainCharacter();
if(!CheckAttribute(PChar, "NoSave.Init"))
{
CreateMonk( "Kanhoji", "Angria", MONK_OXBAY , "Oxbay_town");
CreateMonk( "Robert", "Surcouf", MONK_REDMOND , "Redmond_Shore_02");
CreateMonk( "Yusuf", "Rais", MONK_CONCEICAO , "Conceicao_town_exit");
CreateMonk( "Uela", "de Marisco", MONK_MUELLE , "Muelle_passage");
CreateMonk( "Victor", "Hugues", MONK_FLEUR , "Falaise_de_fleur_port_02");
CreateMonk( "Bartolomeo", "el Portugues", MONK_QUEBRADAS , "QC_town_exit");
CreateMonk( "Roche", "Brasiliano", MONK_DOUWESEN , "Douwesen_port");


Basically what I changed was "#define MONK_COUNT 7", to "#define MONK_COUNT 8"

and

"MONK_REDMOND , "Redmond_Shore_01");" to "MONK_REDMOND , "Redmond_Shore_02");"

The monks are still a little flakey, I got a cross from the monk on Redmond and he told me if I no longer wanted to carry the burden, I should give it to his brother on Redmond. At least he took it back, I was afraid he wouldn't take it.

To get the copper cross I took out the in front of these lines in the monks dialog notepad:

Link.l3 = "The third cross will help me when I'm in a desperate situation? I need that!";
Link.l3.go = "select_relic_help";

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/pirate2.gif" style="vertical-align:middle" emoid=":p:" border="0" alt="pirate2.gif" />
 
Aye,I got that also from de Monk on Redmond,he tol me tew go see himself on Redmond,I think them monks 'ave been into some Hooch <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
They're so discombooberated! I fiddled about and enabled the third cross, got them all, and then tried to return them all - the pattern seemed to be that if you were on Oxbay, they sent you somewhere else to return the cross, and if you went to a different island next to get another cross they would send you back to the last island you got a cross to return it to THAT brother.

So...

The copper one I got on Oxbay was supposed to return to Redmond.
The silver one I got on Conceicao I was supposed to return to Oxbay.
The gold one I got on FdF I was supposed to return to Conceicao.

I went back to Conceicao to return the gold cross and gave it up - then went to Oxbay and the monk told me to go to Conceicao. I went back to Conceicao and was told to go to Oxbay. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":blah:" border="0" alt="tongue.gif" />

I think this whole thing is like the guy at the pirate fort who says, Pssst, c'mere... No, over HERE! Psst, come here, over here! No no no, over HERE!!! C'mere! and you never get anything except moved around...

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> It's a curse... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/pirate3.gif" style="vertical-align:middle" emoid=":p2" border="0" alt="pirate3.gif" />: <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
Aye,its a weird but neat piece of Codeing,fer sure. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
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