More wandering monk stories:
Where I was at was, with starting a new game, I could get all of the monks to appear except the monk on Redmond. After a couple more tries I made the following changes and now I have all the monks on all of the islands. I still don't know why I couldn't get the monk in Redmond to show up in the port, but I think he's where he was originally supposed to be on Rocky Shore, at least in my game.
I also have all three relics, but I haven't seen the copper cross have any effect at all, i.e. I got into a tight spot and promptly died.
In Programs/characters/INI/monks, I have this:
#define MONK_OXBAY "in the town of Oxbay"
#define MONK_REDMOND "at the shore of Redmond"
#define MONK_CONCEICAO "near the citygates of Conceicao"
#define MONK_MUELLE "on the cause way of Isla Muelle"
#define MONK_FLEUR "somewhere in Falaise De Fleur"
#define MONK_QUEBRADAS "on Quebradas Costillas"
#define MONK_DOUWESEN "somewhere in the jungles of Douwesen"
#define MONK_COUNT 8
void InitNoSaveMod()
{
ref PChar = GetMainCharacter();
if(!CheckAttribute(PChar, "NoSave.Init"))
{
CreateMonk( "Kanhoji", "Angria", MONK_OXBAY , "Oxbay_town");
CreateMonk( "Robert", "Surcouf", MONK_REDMOND , "Redmond_Shore_02");
CreateMonk( "Yusuf", "Rais", MONK_CONCEICAO , "Conceicao_town_exit");
CreateMonk( "Uela", "de Marisco", MONK_MUELLE , "Muelle_passage");
CreateMonk( "Victor", "Hugues", MONK_FLEUR , "Falaise_de_fleur_port_02");
CreateMonk( "Bartolomeo", "el Portugues", MONK_QUEBRADAS , "QC_town_exit");
CreateMonk( "Roche", "Brasiliano", MONK_DOUWESEN , "Douwesen_port");
Basically what I changed was "#define MONK_COUNT 7", to "#define MONK_COUNT 8"
and
"MONK_REDMOND , "Redmond_Shore_01");" to "MONK_REDMOND , "Redmond_Shore_02");"
The monks are still a little flakey, I got a cross from the monk on Redmond and he told me if I no longer wanted to carry the burden, I should give it to his brother on Redmond. At least he took it back, I was afraid he wouldn't take it.
To get the copper cross I took out the in front of these lines in the monks dialog notepad:
Link.l3 = "The third cross will help me when I'm in a desperate situation? I need that!";
Link.l3.go = "select_relic_help";
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/pirate2.gif" style="vertical-align:middle" emoid="
:" border="0" alt="pirate2.gif" />