Aken H Bosch
Landlubber
Hello !
Actually i`ve posted about my idea on another forum, and got a helpful link here.
I`ve been playing PotC long time ago and now got AoP.
I`ve some personal expierience concerning how the sails work and just wish I had a pirate game that had REALISTIC sailing included. Dead zones, no sailing against the wind possible, diffrence between latin and square sail and a lot of minor issues.
I started inspecting the AoP files on my own, but it seems it could take some time to make everything the way I wished.
So... where could I find some help? Say, a realistic sailing mod for PotC could be helpful since the games seem to be made in quite similiar way, but where to find it ? And how these variables precisely work ? What should I look for inside of the specified files, like ships_ini.c ?
Thanks for any help.
So far, I started working on the diffrence between latin and square sails, but I still don`t know how to make any ship just stop when sailing against the wind and how to make the dead zone wider.
My objectives:
1. No sailing against the wind possible. If you face the wind directly, you have your vessel stopped. Depending on the sails, the dead zone varies from about 45 degrees in case of some latin-sails vessels to even 180degrees in case of some of the latin sails vessels, with typical dead zone of about 90degrees.
2. Latin sails provide best speed within half wind, between 90 and about 120 degrees on each board.
3. Square sails give most speed at about 180 degrees.
4. the larger the vessel, the longer it takes to speed up or slow down
5. If possible: if the sails are set and you go against wind, you stop almost immediately. With sails curled, your speed is reduced slowly - you can turn in the dead zone without loosing too much speed.
6. ? If anything ommited here comes into my attention, I`ll try to add it.
I`m not a professional modder nor programmist so I`m afraid some issues that might be obvious for other modders may need some explanation in my case. Fact English is not my motherlanguage and I`m not 100% fluent at naval vocabulary ( even if I`m trying to improve myself <img src="style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0" alt="poet.gif" /> ) won`t make things easier.
Anyway, any clue, hint, walkthourgh thevariables and the way the game deals with sailing will be greatly appreciated. Thanks !
Actually i`ve posted about my idea on another forum, and got a helpful link here.
I`ve been playing PotC long time ago and now got AoP.
I`ve some personal expierience concerning how the sails work and just wish I had a pirate game that had REALISTIC sailing included. Dead zones, no sailing against the wind possible, diffrence between latin and square sail and a lot of minor issues.
I started inspecting the AoP files on my own, but it seems it could take some time to make everything the way I wished.
So... where could I find some help? Say, a realistic sailing mod for PotC could be helpful since the games seem to be made in quite similiar way, but where to find it ? And how these variables precisely work ? What should I look for inside of the specified files, like ships_ini.c ?
Thanks for any help.
So far, I started working on the diffrence between latin and square sails, but I still don`t know how to make any ship just stop when sailing against the wind and how to make the dead zone wider.
My objectives:
1. No sailing against the wind possible. If you face the wind directly, you have your vessel stopped. Depending on the sails, the dead zone varies from about 45 degrees in case of some latin-sails vessels to even 180degrees in case of some of the latin sails vessels, with typical dead zone of about 90degrees.
2. Latin sails provide best speed within half wind, between 90 and about 120 degrees on each board.
3. Square sails give most speed at about 180 degrees.
4. the larger the vessel, the longer it takes to speed up or slow down
5. If possible: if the sails are set and you go against wind, you stop almost immediately. With sails curled, your speed is reduced slowly - you can turn in the dead zone without loosing too much speed.
6. ? If anything ommited here comes into my attention, I`ll try to add it.
I`m not a professional modder nor programmist so I`m afraid some issues that might be obvious for other modders may need some explanation in my case. Fact English is not my motherlanguage and I`m not 100% fluent at naval vocabulary ( even if I`m trying to improve myself <img src="style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0" alt="poet.gif" /> ) won`t make things easier.
Anyway, any clue, hint, walkthourgh thevariables and the way the game deals with sailing will be greatly appreciated. Thanks !