We're not fixing the model, modifying it or ripping off someone's code. We're making the ship properly playable so we have a Elizabethian Galleon that once circled the world and preyed on their Spanish counterparts on their voyages of exploration. That is the only intention.
We are releasing a non-profit, open source product, we are doing VCO, and ourselves, a favour by just spending 5 minutes to move a completely invisible (again we are not messing with someone elses' work in bad faith) virtual deck 5 feet upwards on the vertical axis, and that's it.
If no one is going to fix it then direct me to the tools to do it myself; and I will subsequently release it as an independent, 3rd party mod if that will prevent any frayed nerves. I absolutely refuse to release a WBT on 7 Jan 10 with a deliberately buggy ship that is historically significant because yes, why should I go to all that trouble to work on 217 ships at once and I'm stalled by a "it's not my model" thing. If the rest of the 216 ships have first-person decks then this one should, as well.
I'm making this request for help, or information not as anyone affiliated with any game development organisation but someone who wants Build Beta to have a ship inventory that is realistic as possible. I want a yes or no answer on whether anyone can help me with moving some coordinates 5 feet up on the V axis.
And if it's a no then I'm not liable to meet any deadlines for my work until I have my ships fixed.