The upper name bar is green, the lower dialog bar is blue-grey.Could you please explain what you mean?
And if your variant "wins" I'll make changes to my own game as well.
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The upper name bar is green, the lower dialog bar is blue-grey.Could you please explain what you mean?
The middle one stands out from the other two somehow..View attachment 41494 View attachment 41495 View attachment 41496
I don't think the blue is more blue than the brown is brown.
Also, in the "green" variant the color differs in the upper and lower fields.
Ah. Yes, as mentioned, it is closer to the stock texture: green for the face picture and name backgrounds, blue for the dialog text background.The upper name bar is green, the lower dialog bar is blue-grey.
And if your variant "wins" I'll make changes to my own game as well.
In my opinion the blue is too intense and draws attention away from the rest. Rather than just being an interface to present the dialogs attention is drawn to the color of the interface itself. Of course the interface should look good but shouldn't itself draw the main attention. Everyone should be able to use what they prefer, so options can be provided.The middle one stands out from the other two somehow..
I don't agree but let's end this discussion.The middle one stands out from the other two somehow..
The blue interface is supposed to be the old interface while brown is supposed to be the new interface. By that logic, I'd agree with @Baste's new "old" interface. For comparison, here's what dialog looks like in the stock game - the colours are near enough the same as @Baste's though they're not semi-transparent, so they don't look quite the same in game.I could add my fixes to that as well for those who prefer it, but I guess we have to decide which one is going to be enabled by default. I think the 2013 version is a too intense blue, so I made the new closer to stock version.
Just a note on this: What I mean is which dialog interface texture file is enabled when players select the blue interface, without having to replace files.As for which is enabled by default, the current default is new/brown, which is what I've been using since I first started playing NH ages ago, so I'd prefer to keep it that way.
I'd found the DLL files and managed to hex-edit a new one. The only differences are a few places where "dialog" has been replaced by "dialg2", so I hex-edited them to "dialg1" instead. A Windows search for "bNewInterface" showed where I needed to change code - "RESOURCE\INI\dialog.ini" and "PROGRAM\dialog.c", as well as adding a new variable to "globals.c" for no reason other than that's where "bNewInterface" is defined.Dialog interface colours are swtiched using new HEX-edited DLL files.
Personally I'd be inclined to recommend against doing to much coding work around those.
Just to be on the safe side.
It would probably make more sense to put the bright blue back as a choice for the "old" interface in which everything else is blue, rather than the "new" interface in which everything else is brown.If there's a roughly even split between bright blue and dull blue/green, I'll see if I can put bright blue back as a choice for "new" interface.
That does sound simpler.I can just move the new variable into "InternalSettings.h" and anyone who wants bright blue instead of brown for the dialog interface can edit that.
Yep, that's how it works.I'd found the DLL files and managed to hex-edit a new one. The only differences are a few places where "dialog" has been replaced by "dialg2", so I hex-edited them to "dialg1" instead. A Windows search for "bNewInterface" showed where I needed to change code - "RESOURCE\INI\dialog.ini" and "PROGRAM\dialog.c", as well as adding a new variable to "globals.c" for no reason other than that's where "bNewInterface" is defined.
If that includes the dialog interface as well I'm happy.It would probably make more sense to put the bright blue back as a choice for the "old" interface in which everything else is blue, rather than the "new" interface in which everything else is brown.
That's all it includes. The other interface screens use the same shade of blue as before, with some items moved around a bit.If that includes the dialog interface as well I'm happy.
Does that mean new dialog textures won't need new DLL modules?FYI, in the new engine the dialog texture can be configured as a simple attribute on the dialog entity. So in the future you can dynamically change these as much as you want.
Yes. DLL modules also no longer exist.Does that mean new dialog textures won't need new DLL modules?
Aii... I assume that's a simple mistake and @Baste could fix that relatively easily no..?The new one is missing the icons for the berthed ships.
Do all the DLL-added features still work then? I'm thinking:Yes. DLL modules also no longer exist.
You wound me not knowing about my flag rework, but yes those should be working (better) now: Flag reworkDo all the DLL-added features still work then? I'm thinking:
- Different Flags (and pennants)
(I may be forgetting some; but these are the main ones I recall...)
Should be working.- Date and time display centre top on the screen
Have not actually tested these yet. If they are not working I will make sure to fix them.- Roll angle from my Capsize Mod in Storms
- Steam Frigate engine setting