At the moment we have several character model groups being used in the game.
But they're used somewhat interchangeably in some cases. And the assignments in initModels.c are confusing too.
So we'll definitely need to look into that very soon.
Additionally, some code doesn't make use of the character model systems in the first place.
Smugglers on beaches spring to mind, but also all enemy boarder soldiers.
This should be addressed to make EVERYTHING based on the initModels.c assignments.
So before we get started in earnest, what kind of things have you seen in the game that don't seem right to you?
Here are some things that spring to mind for me:
- Very little amount of variety in smuggler models
- Random female characters in dungeons; should be regular smugglers down there
- Ship captains that do not look like they should be captains
What have you seen in your playing of the game?
But they're used somewhat interchangeably in some cases. And the assignments in initModels.c are confusing too.
So we'll definitely need to look into that very soon.
Additionally, some code doesn't make use of the character model systems in the first place.
Smugglers on beaches spring to mind, but also all enemy boarder soldiers.
This should be addressed to make EVERYTHING based on the initModels.c assignments.
So before we get started in earnest, what kind of things have you seen in the game that don't seem right to you?
Here are some things that spring to mind for me:
- Very little amount of variety in smuggler models
- Random female characters in dungeons; should be regular smugglers down there
- Ship captains that do not look like they should be captains
What have you seen in your playing of the game?