2. Single Repair refuses to work on the "halberd"
3. Batch Repair does work if you have a "halberd", but skips that particular item
That sounds perfect to me. This was the reason I ever started to fix with those files.
Many thanks.
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2. Single Repair refuses to work on the "halberd"
3. Batch Repair does work if you have a "halberd", but skips that particular item
I think we're good on this feature update. Marking this as "Fixed".Great, great job on the blacksmiths.
Reminder to myself to double-check this.The blacksmith of Nevis (pirate) doesn't trade with items; no option for that in the dialog (Is this normal?)
Another bug founded: I have done a fetch quest of the blacksmith. It worked correctly, but it didn't unlock the ability "Expert Marksman".
No bug here. Only the gunsmith unlocks this perk. The blacksmith fetchquest doesn't unlock any perk.
Cannot confirm.The blacksmith of Nevis (pirate) doesn't trade with items; no option for that in the dialog (Is this normal?)
The Nevis one is a regular sword blacksmith. And not a very good one either.And the "blacksmith/gunsmith", which repairs blades AND guns, and I think there are only two: The one from Nevis in pirate settlement and the other on Turks.
And also other thing; since the Blacksmith of Nevis can do repair of Blades and Guns too, shouldn't this blacksmith added to unlock the "Expert Marksman" in a Fetch Quest?
Both correct. Nevis = Blades only and Sao Jorge = Guns only.He can do both? If so I just need to change his setting to be a gunsmith and he will be able to unlock it indeed. I tought only TURKS could repair guns.
If Sao Jorge's smith can only repair guns he should be included too.
Then Sao Jorge should be added I think.Both correct. Nevis = Blades only and Sao Jorge = Guns only.
If it works, then why not? Fair deal.Then Sao Jorge should be added I think.
AH! Brave Black Flag storyline, isn't it? Jason Maffettone indeed swapped the guy's dialog file for his storyline.