• New Horizons on Maelstrom
    Maelstrom New Horizons


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Updated ship model ahoy Sir!

I'm sure that stock brig suggestion of Petros had <i>nooothing</i> to do with his own redoing of the rigging on them. <img src="style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid=":razz" border="0" alt="razz.gif" />
BTW: If you ARE going to update the brigs, Seb, it would probably help a lot if you had Petros' re-rigged versions to work from to prevent him from having to do it again afterwards.
 
Indeed, i'll have to think to download it before doing it. I didn't advance at all this evening because i've tried Age of Sail II, but once i'll have finished my tests on the frigate models, i think i'll put my hands on the brigs. I probably won't be in the coming days because of the winter holidays, that i spend at my girlfriend's, and because of a study work i've to present for the 9th of march...
 
I stopped finalizing texture work on the "SloopofWar2_50" AKA Privateer2 as I am waiting to see if the gaff-boom gm can be fixed. I was expecting ZarethPL to succeed with that but I guess not.

Anyway, I stopped transferring the rigging to the Brigs as I decided to go back full time to Modding the "Bermudez quest"

I might even add the Privateer2 to the quest.
 
I wonder what'd happen if Zareth just flips the normals on that gaff-boom before exporting.
It might look wrong in Maya then, but maybe it'd export properly. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
 
<!--quoteo(post=302448:date=Feb 20 2009, 08:06 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Feb 20 2009, 08:06 AM) <a href="index.php?act=findpost&pid=302448"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I wonder what'd happen if Zareth just flips the normals on that gaff-boom before exporting.
It might look wrong in Maya then, but maybe it'd export properly. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
That is what I was suggesting, in a round about way, when I posted "go for it" to his remarks.

I figured, since both maya and the Gm viewer show the boom as correct but in game it is not, perhaps doing as you said would produce a "game-corrected" model.

It is worth one last try, but I guess he is busy now with the "Constitution". I just wish he doesn't forget this. I really don't like playing the part of a nag, asking again and again.
 
Just send him another PM; perhaps he misunderstood? <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
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