<!--quoteo(post=208868:date=Jul 26 2007, 12:33 PM:name=Aconcagua)--><div class='quotetop'>QUOTE(Aconcagua @ Jul 26 2007, 12:33 PM) [snapback]208868[/snapback]</div><div class='quotemain'><!--quotec-->You mean for aiming the cannons, I suppose?
Hmm, adding this to the spyglass might get more complicated, I don't know if I'll give that a try.
Can you be more precise about the second case? I've been experimenting quite a while with the supermod, but started new games quite often and did not get there yet.<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't know if the game can allow you to shoot while looking through the spyglass - it's not meant to be a telescopic gunsight!
The second case, the cross not appearing when a colony is under attack, is something I've noticed too. Basically, in official V1.50, when you learn that a colony is under attack, a red cross appears next to it on the "paper" map. This happens if one of your own colonies is under attack, or if you learn from a tavern rumour that someone else's colony is being attacked. If you then sail to the colony and defeat the attacker, or when the game resolves the attack by itself, the cross disappears. This is particularly important if it's one of your colonies because when you go there, if you don't destroy or capture the whole attacking force, then when you leave the colony falls. And sometimes not all the enemy ships are visible. Which means you may think you've saved the colony, then you sail away and lose it anyway. And that's why, when I wanted to try the main quest again, I re-installed the game and installed the official V1.50 patch rather than the Supermod. After defeating anything in sight, I check the paper map; if the cross is still there, I still have to find someone to attack.