How many people would you have to work on this? Making even one good island model that doesn't look samey wherever you go seems like a lot of work.
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Perhaps by that time, some of our members here have made some usable objects as well. Would be no harm in sharing some assets, I think?Honestly I think the hardest thing will be all the models and textures I need. I am not the best at that stuff... and will have to buy a lot of premade stuff.
I'd be happy to lend my assets to this project, if it weren't for one small problem.Perhaps by that time, some of our members here have made some usable objects as well. Would be no harm in sharing some assets, I think?
Provided that the people who made them approve of that.
It does now. Didn't do it before.Did it ask you to install the Unity webplayer? http://unity3d.com/webplayer/
What is the problem with the water colliding with the terrain? That's something you've got to solve if ever you want to make an actual island.1. I purposely made the water floating in the air, otherwise it collides with the terrain beneath it. (basically the whole terrain is at "sea level" so I had to make a little hill to stand on and float the sea above land
All the trees look the same; it's fairly obvious afar, but not up close.2. Why do you think the trees looked better up close? I set the billboarding pretty far out (where it switches the 3D model for an image). Because they look jagged and pixely? I think that it's because it's in such a small box (the webplayer) resolution. Actually looks like it needs some anti-aliasing badly as well.
Very steady 50 FPS.3. What FPS does it give you? It is really unoptimized right now and I have realtime shadows etc.
Yep, found that. The little grassy stuff around the water really add a lot.Did you find the little waterfall area?