Good evening. There are two problems in creating quests that I can't solve. They are terribly infuriated because I have found only one solution: transferring problem lines to other files.
First: It doesn't always work "win_condition". Only those that are installed in the dialogue file are concerned. If I'm in the output of the dialogue case, I'm setting a goal - it doesn't always work. But it is necessary to transfer to the software case - works without problems. Is there a solution for dialog files?
Second: I teleport the main character using the lines that I have pointed out below. Sometimes only the first line is triggered in the dialogue. There is a screensaver with text and that's it. But the location is not loaded
SetLaunchFrameFormParam("Waterfall... Next day", "Reload_To_Location", 0.5, 2);
SetLaunchFrameReloadLocationParam("Jamaica_Near_Fort1", "goto", "goto1", "consanguinity_4_1_flashback2_0s");
LaunchFrameForm();
First: It doesn't always work "win_condition". Only those that are installed in the dialogue file are concerned. If I'm in the output of the dialogue case, I'm setting a goal - it doesn't always work. But it is necessary to transfer to the software case - works without problems. Is there a solution for dialog files?
Second: I teleport the main character using the lines that I have pointed out below. Sometimes only the first line is triggered in the dialogue. There is a screensaver with text and that's it. But the location is not loaded
SetLaunchFrameFormParam("Waterfall... Next day", "Reload_To_Location", 0.5, 2);
SetLaunchFrameReloadLocationParam("Jamaica_Near_Fort1", "goto", "goto1", "consanguinity_4_1_flashback2_0s");
LaunchFrameForm();