How to Edit Character Models
Here is a list of what you need:
Inez Dias' Tool
To convert GM files to VRML/wrl
3ds Max
You need it to import VRML files and edit models
Other programs (optional):
MAYA
I prefer you edit the models in maya (easier)
GM Viewer
If you want to see you model with textures
Most of these programs can be downloaded at the FTP site.
Now.. Let's start
1. Find the model you want to edit... Let's take for an example the model called Depp1.
2. You find the model at: Pirates of the Caribbean\RESOURCE\MODELS\ And go to the map called "Characters"
3. Open the model (GM file) in Inez Dias' Tool
4. Now you must remember to click "extras/raise arms" before you save, or you will get problems with the skeleton.
5. Save the model as "VRML" in any map you want.
6. Import the "VRML" file in to 3ds max.
7. Now you can edit the file and make what ever you want.
7.5. If you don't want to use 3ds Max, you can use GM Viewer to export it to an "OBJ" file and open it in Maya.
Tutorial of how to use 3ds Max or Maya can be found on Google.
8. When your model is finished you have to make sure the skeletal match the body. As we did at no. 4 "raise arms" now we can easily make the skeleton to match the body.
9. To make the skeleton match, you have to go to 3ds Max / Maya and make the body stand up, by using the buttons on pic No. 2.
There might be a editor in Inez Dias' Tool there you can move the model around to make it fit, but it works with 3ds Max and Maya .
10. Now you must have the file in 3ds Max, you have to export the file as a "VRML97".
11. Import the file to Inez Dias' Tool.
12. Now you have to pres "Character/bind", now the skeleton is bound to the body.
12.5. Now save the file as VRML.
13. To see if everything is as it should be, press "Cycle Animations", now he starts to walk, run and swim. If everything is OK, go to the next step, otherwise you have to go back to No. 9.
14. As your model is finished you have to make a skin to it, as you edit the model, the coordinates have changed and your model will not look great in game.
15. First we got to import a texture.
No. 3 = import picture
No. 4 = put picture on model
No. 5 = View model with Texture
16. Now you might see something you don't want to see, don't worry, we will fix that .
17. To fix the coordinates, look at the picture:
No. 4 = edit coordinates.
The smartest way to fix the coordinates is to import the real model and put the texture on the model, and go to the coordinates and save the original coordinates.
(No. 5)
Go to your own model and load the coordinates and edit it (No. 5).
Hope you can use it .
//A tutorial made by Chris Roupé
Here is a list of what you need:
Inez Dias' Tool
To convert GM files to VRML/wrl
3ds Max
You need it to import VRML files and edit models
Other programs (optional):
MAYA
I prefer you edit the models in maya (easier)
GM Viewer
If you want to see you model with textures
Most of these programs can be downloaded at the FTP site.
Now.. Let's start
1. Find the model you want to edit... Let's take for an example the model called Depp1.
2. You find the model at: Pirates of the Caribbean\RESOURCE\MODELS\ And go to the map called "Characters"
3. Open the model (GM file) in Inez Dias' Tool
4. Now you must remember to click "extras/raise arms" before you save, or you will get problems with the skeleton.
5. Save the model as "VRML" in any map you want.
6. Import the "VRML" file in to 3ds max.
7. Now you can edit the file and make what ever you want.
7.5. If you don't want to use 3ds Max, you can use GM Viewer to export it to an "OBJ" file and open it in Maya.
Tutorial of how to use 3ds Max or Maya can be found on Google.
8. When your model is finished you have to make sure the skeletal match the body. As we did at no. 4 "raise arms" now we can easily make the skeleton to match the body.
9. To make the skeleton match, you have to go to 3ds Max / Maya and make the body stand up, by using the buttons on pic No. 2.
There might be a editor in Inez Dias' Tool there you can move the model around to make it fit, but it works with 3ds Max and Maya .
10. Now you must have the file in 3ds Max, you have to export the file as a "VRML97".
11. Import the file to Inez Dias' Tool.
12. Now you have to pres "Character/bind", now the skeleton is bound to the body.
12.5. Now save the file as VRML.
13. To see if everything is as it should be, press "Cycle Animations", now he starts to walk, run and swim. If everything is OK, go to the next step, otherwise you have to go back to No. 9.
14. As your model is finished you have to make a skin to it, as you edit the model, the coordinates have changed and your model will not look great in game.
15. First we got to import a texture.
No. 3 = import picture
No. 4 = put picture on model
No. 5 = View model with Texture
16. Now you might see something you don't want to see, don't worry, we will fix that .
17. To fix the coordinates, look at the picture:
No. 4 = edit coordinates.
The smartest way to fix the coordinates is to import the real model and put the texture on the model, and go to the coordinates and save the original coordinates.
(No. 5)
Go to your own model and load the coordinates and edit it (No. 5).
Hope you can use it .
//A tutorial made by Chris Roupé