Hi All,
After a few hours spent on searching for essential modding software I started to look into the game with the use of two programs, both created for the purposes of modding "Pirates Of The Caribbean":
1) TOOL
2) TX Converter
As I was unsuccesful in "putting" a "Flight Simulator 2004" aircraft model (.mdl file format but different from the one from "Neverwinter Nights") into the 3d Studio Max, I had very little hope to succeed here. However, although the TOOL is quite unstable on my hardware I managed to convert a \RESOURCES\MODELS\Ships\Lugger1\Lugger1.gm file to .wrl format, making it possible to open it in 3dsMax. After adding two texture files: \RESOURCES\Textures\deck.tga.tx and \RESOURCES\Textures\Ships\Lugger1\Hull1\bortoutlugger1.tga.tx to the same folder (after converting them to .tga format with the use of the second program mentioned above) the model was even ready for rendering.
Those were the last successful actions I undertook. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="
" border="0" alt="sad.gif" /> I tried to modify the ship by adding extra 3d objects on the deck but since I replaced the original file (only the Lugger1.gm was modified) the game crashes everytime this particular vessel is about to be loaded...
Here is what I did:
As I imported the converted Lugger1.wrl into the 3ds Max I found it twisted up (bow pitched 90 degrees up). That was odd and although changing it's position wouldn't probably cause anything else except sailing "vertically", I kept it that way and implelented all the changes in that position. The changes were simple. I created a box and put it on the deck. (Later on, I also tried with "cutting away" fragments of the hull or simply puling out one or two vertexes and changing their position [I did not add aditional objects]). After placing the box I saved the file by exporting it, leaving all the .wrl export options unchanged (perchaps, that is where the error is):
* Normals - unticked
* Indentation - ticked
* Primitives - ticked
* Color per Vertex - unticked
* Coordinate Interpolators - unticked
* Export Hidden Objects - unticked
* Flip-Book - unticked
* Polygons type - Triangles
* Initial View - NONE
* Initial Navigation Info - NONE
* Initial Background - NONE
* Initial Fog - NONE
* Digits of Precision - 4
* Show Progress Bar - ticked
* Vertex Color Source - N/A
* Use Prefix - ../maps
After that I re-converted the Lugger1.wrl to Lugger1.gm and put it in the right folder. There are two things I want to mention here. First is the fact that the edited file (no matter what I changed in 3ds Max) was always slightly smaller than the original. Logically, it should be the other way around. The second thing is that after using the TOOL (even the first time: .gm to .wrl), it added "-x" symbols to the name of the file, e.g.: Lugger1.gm became Lugger1_x.wrl - why? I thought of it as needless and trouble making so I changed the name back to what the game gave it.
You know the rest. Everytime the game is to load the Lugger it crashes to desktop. This is what I get in my system.log file:
***
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
WARN: STSS: dup restore param type <alphaarg1[0]> in <\worldmap.sha> file, technique <wdmseadrawflare()>
WARN: STSS: dup restore param type <alphaarg2[0]> in <\worldmap.sha> file, technique <wdmseadrawflare()>
WARN: STSS: dup restore param type <alphaop[0]> in <\worldmap.sha> file, technique <wdmseadrawflare()>
Techniques: 18 shaders compiled.
Techniques: 209 techniques compiled.
Techniques: compiled by 56954067 ticks.
Can't load texture resource\textures\BATTLE_INTERFACE\PROGRESSBAR.TGA.tx
Using FMOD 00040034
Sound inited ok !!!
FMOD: Speaker mode STEREO
Video Error!!!(0x80040216) Can`t load video file = resource\videos\PlaylogicLogo.wmv
Set master volume
Intel CPU: No, SSE: Off, HyperThreading: Off
Can't load texture resource\textures\../MAPS/DECK.TGA.tx
Can't load texture resource\textures\../MAPS/BORTOUTLUGGER1.TGA.tx
Ship Lugger1 doesn't have fire places
resource\models\mainmenu\AOPBoard.gm: can't open geometry file
***
The "Ship Lugger1 doesn't have fire place" part is quite intriguing <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="
" border="0" alt="wink.gif" />
There is nothing else for me to write here. I play the russian version of AoP, patched to v.1.3 with language switched to english. If any of You has any ideas about anything that might have something to do with those aspects, please write them down here. I will be grateful for any kind of help.
Best wishes - darek gurtowski
mangaroca@wp.pl
After a few hours spent on searching for essential modding software I started to look into the game with the use of two programs, both created for the purposes of modding "Pirates Of The Caribbean":
1) TOOL
2) TX Converter
As I was unsuccesful in "putting" a "Flight Simulator 2004" aircraft model (.mdl file format but different from the one from "Neverwinter Nights") into the 3d Studio Max, I had very little hope to succeed here. However, although the TOOL is quite unstable on my hardware I managed to convert a \RESOURCES\MODELS\Ships\Lugger1\Lugger1.gm file to .wrl format, making it possible to open it in 3dsMax. After adding two texture files: \RESOURCES\Textures\deck.tga.tx and \RESOURCES\Textures\Ships\Lugger1\Hull1\bortoutlugger1.tga.tx to the same folder (after converting them to .tga format with the use of the second program mentioned above) the model was even ready for rendering.
Those were the last successful actions I undertook. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="

Here is what I did:
As I imported the converted Lugger1.wrl into the 3ds Max I found it twisted up (bow pitched 90 degrees up). That was odd and although changing it's position wouldn't probably cause anything else except sailing "vertically", I kept it that way and implelented all the changes in that position. The changes were simple. I created a box and put it on the deck. (Later on, I also tried with "cutting away" fragments of the hull or simply puling out one or two vertexes and changing their position [I did not add aditional objects]). After placing the box I saved the file by exporting it, leaving all the .wrl export options unchanged (perchaps, that is where the error is):
* Normals - unticked
* Indentation - ticked
* Primitives - ticked
* Color per Vertex - unticked
* Coordinate Interpolators - unticked
* Export Hidden Objects - unticked
* Flip-Book - unticked
* Polygons type - Triangles
* Initial View - NONE
* Initial Navigation Info - NONE
* Initial Background - NONE
* Initial Fog - NONE
* Digits of Precision - 4
* Show Progress Bar - ticked
* Vertex Color Source - N/A
* Use Prefix - ../maps
After that I re-converted the Lugger1.wrl to Lugger1.gm and put it in the right folder. There are two things I want to mention here. First is the fact that the edited file (no matter what I changed in 3ds Max) was always slightly smaller than the original. Logically, it should be the other way around. The second thing is that after using the TOOL (even the first time: .gm to .wrl), it added "-x" symbols to the name of the file, e.g.: Lugger1.gm became Lugger1_x.wrl - why? I thought of it as needless and trouble making so I changed the name back to what the game gave it.
You know the rest. Everytime the game is to load the Lugger it crashes to desktop. This is what I get in my system.log file:
***
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
WARN: STSS: dup restore param type <alphaarg1[0]> in <\worldmap.sha> file, technique <wdmseadrawflare()>
WARN: STSS: dup restore param type <alphaarg2[0]> in <\worldmap.sha> file, technique <wdmseadrawflare()>
WARN: STSS: dup restore param type <alphaop[0]> in <\worldmap.sha> file, technique <wdmseadrawflare()>
Techniques: 18 shaders compiled.
Techniques: 209 techniques compiled.
Techniques: compiled by 56954067 ticks.
Can't load texture resource\textures\BATTLE_INTERFACE\PROGRESSBAR.TGA.tx
Using FMOD 00040034
Sound inited ok !!!
FMOD: Speaker mode STEREO
Video Error!!!(0x80040216) Can`t load video file = resource\videos\PlaylogicLogo.wmv
Set master volume
Intel CPU: No, SSE: Off, HyperThreading: Off
Can't load texture resource\textures\../MAPS/DECK.TGA.tx
Can't load texture resource\textures\../MAPS/BORTOUTLUGGER1.TGA.tx
Ship Lugger1 doesn't have fire places
resource\models\mainmenu\AOPBoard.gm: can't open geometry file
***
The "Ship Lugger1 doesn't have fire place" part is quite intriguing <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="

There is nothing else for me to write here. I play the russian version of AoP, patched to v.1.3 with language switched to english. If any of You has any ideas about anything that might have something to do with those aspects, please write them down here. I will be grateful for any kind of help.
Best wishes - darek gurtowski
mangaroca@wp.pl