Ugh... It seems like Maya is the most un-intuitive program <b>ever</b> <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="
" border="0" alt="sad.gif" />
So, it looks like it doesn't matter how model parts are named - what matters is how the file itself is named. So it should be a simple matter of importing own parts into the scene, deleting original files, attaching imported files onto locator hierarchy, and voila!
But those locator markers are <b>so</b> tiny! Strangely enough, when I open <i>sloop</i> model, they're much more bigger. So, my brilliant deductive skills tell me there may be a way to enlarge locator markers <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid="
" border="0" alt="biggrin.gif" />
However, that pesky Real Life has intruded into my hobby, so, I regret to inform you, I'll be gone (as in, "really gone", not "Pieter-like gone") for at least one month. It sucks, I know <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="
" border="0" alt="sad.gif" />

So, it looks like it doesn't matter how model parts are named - what matters is how the file itself is named. So it should be a simple matter of importing own parts into the scene, deleting original files, attaching imported files onto locator hierarchy, and voila!
But those locator markers are <b>so</b> tiny! Strangely enough, when I open <i>sloop</i> model, they're much more bigger. So, my brilliant deductive skills tell me there may be a way to enlarge locator markers <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid="

However, that pesky Real Life has intruded into my hobby, so, I regret to inform you, I'll be gone (as in, "really gone", not "Pieter-like gone") for at least one month. It sucks, I know <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="
