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    Maelstrom New Horizons


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Tool for making characters and converting VRML files to gm

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->we are in no hurry, aren't we?<!--QuoteEnd--></div><!--QuoteEEnd-->
Need to remember that.
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" />
 
This is OUTSTANDING! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" />
 
Can this tool modify guns? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" />
 
The tool itself can't modifY anything, it only allows you to convert from VRML to gm and vice versa, so you can modify your guns (or whatever) in any program that can read/write VRML.
zozorgh recently explored the combination of converting gm to obj with GMViewer, importing that into Milkshape, where you can modify it, export from Milkshape to VRML and convert that back to gm with the tool.
 
Where can i get this Milks?? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
You can make guns bigger or smaller... I'm gonna turn the `quad-barrel` into a "horse pistol," a `multi-damage` weapon like the blunderbus (does anyone think the damage on that sucker is too low?) but that maybe won't blow up in your face... And I turned a sword into a gigantic claymore.

Inez: Modifying rooms works this time... for some reason with the previous version loading a room that I'd added furniture to caused a crash. But this time both added furniture and edited patch (and the yellow included areas helps a ton) worked. Supoib!
 
Ive downloaded your tool Inez BUT i dont know how to install it <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" /> .... need help <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
When i press enter on the tool setup it says This setup requires .Net framework............
 
Yes, you do need the .Net framework. It can be downloaded (for free) from Microsoft. In the tool's helpfile there's a link to it.
 
You can´t access the helpfile unless you´ve got it installed. I had the same problem. Unless, of course, you´ve changed that in your newest version. Nobody´s perfect <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
Can you post the link were i can get it <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> .....there is no help file in the tool.rar <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
It´s www.microsoft.com, then go to the download section. There you can get a search help menu, just search for .NET. The file you need is among the Top Ten downloads in the list that should appear. It´s .net Framework 1.1 or something like that, the file you download should be pretty much 23MB large and named dotnetfx.exe
 
You mean it doesn't even install without the framework ? Sorry I didn't know that. Before I had that stupid installer you could read the helpfile before installing.
 
Inez, you mention that fence model in your help file but it doesn't seem to be among the files in the "mesh" folder.

Also, could I ask for a standalone model of the door you use in the newly generated room? Adding an extra door to existing places like governors' residences would help with mansion expansion.
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Where can i get this Milks??  <!--QuoteEnd--></div><!--QuoteEEnd-->
<a href="http://www.swissquake.ch/`chumbalum-soft`/" target="_blank">http://www.swissquake.ch/`chumbalum-soft`/</a>

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Inez, you mention that fence model in your help file but it doesn't seem to be among the files in the "mesh" folder.  <!--QuoteEnd--></div><!--QuoteEEnd-->
That, too, is the installer's fault (or rather I haven't learned to use the installer wizard). The dumb thing isn't satisfied with being told a fold to include, I have to tell it every single file I want in the package. So I forgot some of the models (I guess the horse and the second house are also missing?) Sorry bout that, I'll correct it as soon as possible. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />

And I'll make you a "door" (it's just a box, of course. Need a better texture. But I suppose that's no problem for you.) You could make a new room, save it, reload it, remove the room and keep the door?
 
Horse? Second house? Sweet.

I thought of doing that... making a new room and only keeping the door. Hadn't tried it yet. If nothing else, there are files I can turn into doors.

Most fun was turning the clock into a goullotine...
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->turning the clock into a goullotine...<!--QuoteEnd--></div><!--QuoteEEnd-->
What ? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" />
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Most fun was turning the clock into a goullotine...<!--QuoteEnd--></div><!--QuoteEEnd-->The evil genius at work! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle" emoid=":d:" border="0" alt="dev.gif" />
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->You mean it doesn't even install without the framework ?<!--QuoteEnd--></div><!--QuoteEEnd-->
No, you can´t.
One question about the mixed characters: They don´t generate a texture file with the mixed features, don´t they? I mean, if I were to retexture a guy made of two, I´d have to do two textures - or a completely new one for the new model, right?
And what about the empty places on a model? I´ve got a combination that looks pretty good in front (the French Soldier 2 and Man3), but from behind it shows the blue background through his head.
 
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