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Need Help Tie other textures to the location

Myth

Freebooter
Good evening. If anyone has the time and ability to help me with location editing. The location needs to re-snap the textures of the earth. Now the location has 5 or 6 textures of the earth (on different parts different textures). The problem is that the location is very visible joints between different textures. So I want to replace the textures of the stones, and replace the texture of the earth with one texture.
 
You mean HEX editing the location model to use different textures?
Or you need to change the UV mapping altogether?
 
HEX editing - doesn't really fit because the texture direction doesn't match. You can see that this is not a solid texture, but the same, but in different directions. I can show the problem on the screenshots if necessary. UV mapping altogether can help.
 
In the first screenshot, you can see the problem with a well-known seam between textures. And the second one shows what I did when I tried to change the texture.
 

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Ouch; that indeed looks quite harsh.

Alternate idea... maybe you can add some extra rocks and bushes on the ground to "mask" that effect?
 
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