@Levis @Pieter Boelen
Could I request your expertise on two questions? Followup questions to some previous things I've been requesting your advice on.
1) If I switch difficulty level from Sea Dog to Swashbuckler mid-game, and then reinitialize, will everything work correctly for the new difficulty level to take effect, or will there be any compatibility issues or weirdness?
2) Are the ships encountered at sea in any way dependent on the player level or player ship, or are they completely random?
3) When the world uses player level to determine enemy level, does it only use the player's experience level (ie, level 18), or does it also factor in player skills?
So, for example, if a player were level 1 but had all 10s in all skills, would the world generate enemies, items, etc, like normal for a level 1 character?
Not planning on doing that obviously, but I am considering making the experience rate and skill rate in the two settings Levis gave me to be different (SKILL_EXPERIENCE_MULTIPLIER, and EXPERIENCE_MULTIPLIER) , and I want to know how it will affect game balance if I say, make the skill gain rate faster than the level gain rate. That turns on whether the enemies will be responding to player skills, or just player levels.
Could I request your expertise on two questions? Followup questions to some previous things I've been requesting your advice on.

1) If I switch difficulty level from Sea Dog to Swashbuckler mid-game, and then reinitialize, will everything work correctly for the new difficulty level to take effect, or will there be any compatibility issues or weirdness?
2) Are the ships encountered at sea in any way dependent on the player level or player ship, or are they completely random?
3) When the world uses player level to determine enemy level, does it only use the player's experience level (ie, level 18), or does it also factor in player skills?
So, for example, if a player were level 1 but had all 10s in all skills, would the world generate enemies, items, etc, like normal for a level 1 character?
Not planning on doing that obviously, but I am considering making the experience rate and skill rate in the two settings Levis gave me to be different (SKILL_EXPERIENCE_MULTIPLIER, and EXPERIENCE_MULTIPLIER) , and I want to know how it will affect game balance if I say, make the skill gain rate faster than the level gain rate. That turns on whether the enemies will be responding to player skills, or just player levels.