That location looks really interesting. Where did you find it?
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it's the model for the fountain but then made smaller, and I used the model for the cursed coin and put the roulette picture on there and make that spin inside it.That location looks really interesting. Where did you find it?
Oooh; that's clever, that is!I used the model for the cursed coin and put the roulette picture on there and make that spin inside it.
I found the glitch almost at once and I wasn't even looking for it! It's even funnier if you have an officer...HA! managed to fix the stairs in cartagena kind off. They are serviceable. Idealy the normal should be fixed or some more triangles should be added. You now get a slight graphic glitch if you walk up/down but probably only noticable if I tell you this. And it's still better then suddenly being blocked.
I don't wanna look into it more now but maybe later I can fix that too.
I'll have a look at the casino in detail when I have time, but for now, a quick WinMerge shows that:Well I think I have some nice things .
I still want to do more with the casino, but for now I think this will do.
I would very much appreciate it if @Grey Roger and/or @Jack Rackham test this. I don't know for sure if the fixes done by jack to the patch etc are included in it. I did include the things by Grey roger so the mansion is now moved etc (also fixed the lighting for it etc).
vcskip shouldn't be removed, was a mistake.I'll have a look at the casino in detail when I have time, but for now, a quick WinMerge shows that:
Just to confirm, are those what you want?
- Alejandro de Mendoza is now set to 'LAi_SetSitType' instead of 'LAi_SetHuberType'. That means he'll behave like someone sitting in a tavern rather than like a governor.
- The 'vcskip' lines in "Cartagena Mansion Town" and "House Grandma" are removed. Random visitors may appear in the mansion and Chima's house.
Also, you've added a line 'Locations[n].island = "Redmond"' to "House Grandma". Should that not be 'Locations[n].island = "Colombia"'?
Sorry but I don't have the time to test this as I'm busy with another thing. The location looks great though. But the added furnitures
need COL files too.
Thanks, @Levis - pending a further correction, this is going into the next update.
I did. They do look interesting and very appropriate for the place, as does the wall decor.Oh and also if you are looking at it take a look at the windows in the casino had some fun with them .
Can't load texture resource\textures\LOCATIONS\SPAIN\BAKSIDAN.TGA.tx
Can't load texture resource\textures\MS04023.BMP.tx
Can't load texture resource\textures\BIGHOUSE02.TGA.tx
Can't load texture resource\textures\BIGHOUSE02.TGA.tx
Can't load texture resource\textures\LIGHTING\STORM\LOCATIONS\INSIDE\CASINO\SHADOW.TGA.tx
Potential disadvantage:And we could make blackjack more suitable for the Age of Sail simply by renaming it. An earlier version was called "vingt-un" (French for twenty-one) and was mentioned in a book by Miguel de Cervantes, though he used the Spanish name "veintiuna" (which also means "twenty-one"). Blackjack is a later version, exact date unknown but certainly a bit late for our purposes, which gets its name from a bonus payout for a hand of an ace of spades and a black jack. As far as I can tell from the code, our version doesn't do that, which means we're already playing vingt-un.
Maybe because @Levis mentioned the wheel was using the outdoor fountain functionality...?A bit of experimenting with location file "Colombia.c" showed that the roulette wheel is responsible - if I comment out the whole part about the roulette wheel, start a new game and go to the casino, no such message appears.
Modern American players might not know what they're playing. From the Wikipedia page on Blackjack:Potential disadvantage:
Modern players won't know what they're playing if they get the option "vingt-un" and therefore will likely use the option less than they otherwise would.
Blackjack, formerly known as Black Jack and Vingt-Un, is the American member of a global family of banking games known as Twenty-One, whose relatives include the British game of Pontoon and the European game Vingt-et-Un.
I do remember the name "een-en-twintig-en" from somewhere in my distant youth...From the Wikipedia page on Blackjack
World is becoming increasingly Americanized; isn't it...?Modern American players might not know what they're playing.
yup placeholders for now. this was now in a deliverable state so people can test it and I can get feedback like down below. I will add the option for roulette later, and I also have an idea for the guy in the corner.I've now had a chance to visit the casino.
View attachment 38765
Only one of the people there wants to gamble. The rest seem to use standard civilian dialog.
I'll look at it later this week , totally forget to check that.The casino is open at night. The people, however, don't have 24 hour logins so the place is empty at night. I'd imagine a casino would be open at night, though possibly the exit leading to the loanshark's office would close at night - we don't want broke gamblers going downstairs for some extra free cash, do we? Possibly give the existing people 24 hour logins, or maybe make up a second batch of people for use at night - taverns do this, you'll see different permanent people at night.
They don't have extra bright col files, by day it's set to lightness of 80 (out of 255) it's just that the rest of the room is very very dark. but I will look into it a bit more.The furniture does look a little bright. Rather than giving them extra-bright .col files, perhaps retexture them a bit lighter and then darken the lighting to match the rest of the room?
I prefer not to change the wheel because else it might not be recognisable enough. But I specificly didn't add the betting board to the table as a compromise.Roulette in its present form dates back to 1796, though it's believed that an early roulette wheel was devised by Blaise Pascal in the 17th century. The Wikipedia page on Roulette shows an 18th century wheel with the pockets only marked "E" or "O" (even or odd). So the table, without the modern style betting board, could be an adaptation of Pascal's wheel, and if you want to make the wheel look different from a modern version then you could use that 18th century picture as a starting point for a new texture. (Or I could make the texture if you like.) Having said that, we've had poker in PoTC for some time and that was first developed in early 19th century USA. So there's no harm in leaving the wheel as it is.
I'm totally fine with renaming it, but okay if we just call it twentey-one? that would be easier for people to understand I think.And we could make blackjack more suitable for the Age of Sail simply by renaming it. An earlier version was called "vingt-un" (French for twenty-one) and was mentioned in a book by Miguel de Cervantes, though he used the Spanish name "veintiuna" (which also means "twenty-one"). Blackjack is a later version, exact date unknown but certainly a bit late for our purposes, which gets its name from a bonus payout for a hand of an ace of spades and a black jack. As far as I can tell from the code, our version doesn't do that, which means we're already playing vingt-un.
I noticed that too but didn't notice any weirdness. It's something I want to look into later, but for now I didn't see any special reason to fix it. I might know how to fix it so will try that later.There was one oddity. After playing PoTC I routinely check "system.log" and "error.log" for anything out of the ordinary, and this was no exception. From "system.log":Missing texture files are generally harmless, except that they make it a bit harder to find significant messages. But the one which interests me is that one about "LIGHTING\STORM\LOCATIONS\INSIDE\CASINO\SHADOW.TGA.tx". That shouldn't happen in an indoor location. The casino is a retexture of "residence03", whose normal version is now Willemstad town hall, so I went there to see if it produces a similar message, and it doesn't. A bit of experimenting with location file "Colombia.c" showed that the roulette wheel is responsible - if I comment out the whole part about the roulette wheel, start a new game and go to the casino, no such message appears. It doesn't seem to do any harm but we may want to keep an eye out for any weirdness if the game gets confused about whether this is an indoor or outdoor location. The obvious potential problem certainly didn't happen - it might have been raining outdoors but it wasn't raining in the casino.Code:Can't load texture resource\textures\LOCATIONS\SPAIN\BAKSIDAN.TGA.tx Can't load texture resource\textures\MS04023.BMP.tx Can't load texture resource\textures\BIGHOUSE02.TGA.tx Can't load texture resource\textures\BIGHOUSE02.TGA.tx Can't load texture resource\textures\LIGHTING\STORM\LOCATIONS\INSIDE\CASINO\SHADOW.TGA.tx
Potential disadvantage:
Maybe because @Levis mentioned the wheel was using the outdoor fountain functionality...?
From a forum article which I copied to a text file for my own reference, 80 is fine for original PoTC models, but for AoP/CoAS imports (such as the fountain), 40 is recommended.They don't have extra bright col files, by day it's set to lightness of 80 (out of 255) it's just that the rest of the room is very very dark. but I will look into it a bit more.
Fair enough, the Even/Odd version would look odd to most people. Incidentally, the reason I didn't notice the skull before is that it's almost completely obscured by the fountain hub; the reason I noticed it later was that I was looking at both "roulette.gm" and "roulette2.gm" for clues as to why one of them caused that message in "system.log". (Perhaps put a small version of the skull logo in place of the green 0?)I prefer not to change the wheel because else it might not be recognisable enough. But I specificly didn't add the betting board to the table as a compromise.
"Vingt-Un" is just French for "twenty-one" - most people will probably have learned that in school. The game was called "Vingt-Un" in France, of course, but also in Britain, and named as such in the 1800 version of Hoyle's book. And people who don't understand the name from either of those sources might even be tempted to try it to find out what it is.I'm totally fine with renaming it, but okay if we just call it twentey-one? that would be easier for people to understand I think.
No, @Pieter Boelen got it right - it's the modified fountain which is responsible. Fixing it proved to be trivially easy - I simply hex-edited "roulette.gm" and replaced "shadow.tga" with "invisi.tga". I thought I might need to change the "lambert123SG" as well, but left it alone for a first try. When I went into the casino with the modified model, quit the game, and checked "system.log", there was no message about "resource\textures\LIGHTING\STORM\LOCATIONS\INSIDE\CASINO\". Presumably the game looks in the "LIGHTING" folder for "shadow.tga", either due to code or due to the engine, but it's quite happy to find "invisi.tga" in the base "Textures" folder. There were also originally a couple of lines in "system.log" about "BIGHOUSE02.TGA.tx", which are from "long_table.gm", so I fixed it the same way - replaced "bighouse02.tga" with "invisible1.tga". The attached file contains both "roulette.gm" and "long_table.gm" with the fixes.It's the cursed coin model from the world map, so probally that's why it has a storm version needed or something.
... you shouldn't get the bonus if the dealer busts but you should get the bonus if you win with 21, and possibly pay a penalty if the dealer wins with 21.So I was thinking, you bet for example 1000 euros
if you win you get 1500 back
if the dealer goes bust (or you win with 21) you get 2000 back