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Just a correction here and for a clearer explanation for those who haven't done modding. Doing this, has negative impact on other Usurers and I don't have time to figure out and or explain why. This mod by @Nelsonliang will definitely work on some Usurers but others won't accept one shilling or doubloon from you at all. So if you want to apply this to all Bankers/Usurers, all I can suggest is to completely remove the limiter, this makes it easier for everyone, anyway. Here's how:I have a correction to make, previously I made a guide about increasing the amount of money the usurer can hold, I made a mistake you will have to increase both numbersif ( (sti(Pchar.Quest.Deposits.(sDepositType1).Result) + sti(Pchar.QuestTemp.Deposits.(sDepositType1).Sum)) > sti(NPChar.UsurerDeposit)*1000)
first for peso change 1000 into bigger number
{
dialog.text = "Pardon me, captain, but this sum is too huge for my provincial bank. I won't be able to bring it into here to pay you your interest. And the lack of a reliable guard... I hope that I'd understand. Anyways, the maximum sum I can accept from you is " +
FindRussianMoneyString(MakeMoneyShow(sti(NPChar.UsurerDeposit)*1000, MONEY_SIGN,MONEY_DELIVER)) + ".";
Link.l1 = "Too bad, I have to find an another banker then.";
Link.l1.go = "Exit";
}
else
{
send for doubloon change 10 to bigger numberif ( (sti(Pchar.Quest.Deposits.(sDepositType2).Result) + sti(Pchar.QuestTemp.Deposits.(sDepositType2).Sum)) > sti(NPChar.UsurerDeposit)*10)
{
dialog.text = "Pardon me, captain, but this sum is too huge for my provincial bank. I won't be able to bring it into here to pay you your interest. And the lack of a reliable guard... I hope that I'd understand. Anyways, the maximum sum I can accept from you is " +
FindRussianDublonString(MakeMoneyShow(sti(NPChar.UsurerDeposit)*10, MONEY_SIGN,MONEY_DELIVER)) + ".";
Link.l1 = "Too bad, I have to find an another banker then.";
Link.l1.go = "Exit";
}
I also recommend increasing the money and doubloon available to usurer in utils.c to make sure it work because I see it has something to do with Usurer Deposit, though i'm nut sure what is the number of Usurer Deposit.
PS: Sorry for my mistake...
// boal limit
if ( (sti(Pchar.Quest.Deposits.(sDepositType1).Result) + sti(Pchar.QuestTemp.Deposits.(sDepositType1).Sum)) > sti(NPChar.UsurerDeposit)*1000)
// boal limit
if ( (sti(Pchar.Quest.Deposits.(sDepositType2).Result) + sti(Pchar.QuestTemp.Deposits.(sDepositType2).Sum)) > sti(NPChar.UsurerDeposit)*10)
// if ( (sti(Pchar.Quest.Deposits.(sDepositType1).Result) + sti(Pchar.QuestTemp.Deposits.(sDepositType1).Sum)) > sti(NPChar.UsurerDeposit)*1000)
// if ( (sti(Pchar.Quest.Deposits.(sDepositType2).Result) + sti(Pchar.QuestTemp.Deposits.(sDepositType2).Sum)) > sti(NPChar.UsurerDeposit)*10)
Yeah...I tried spawning things from a quest even people that are involved in a quest and the game literally took them off when I finally got there. So, I won't recommend spawning things from quests before you do them. The only thing I can think of now is for you to make a duplicate of that ship by copying their model files and adding them in ships_init.c. This way, you will have an exact copy of that ship and you will still see it whenever you start the quest it is involved with. I just wish I have time and know how to do this with characters as well. Is it the same procedure with copying a ship @The Nameless Pirate ?I don't think there will be any problems, a quest ship is a ship that doesn't appear randomly.
Even if you give it to yourself with the console for example, you just can have two or more of the unique ship and it won't start appearing randomly.
I didn't know that problems arise if you spawn a quest ship, interesting.Yeah...I tried spawning things from a quest even people that are involved in a quest and the game literally took them off when I finally got there. So, I won't recommend spawning things from quests before you do them. The only thing I can think of now is for you to make a duplicate of that ship by copying their model files and adding them in ships_init.c. This way, you will have an exact copy of that ship and you will still see it whenever you start the quest it is involved with. I just wish I have time and know how to do this with characters as well. Is it the same procedure with copying a ship @The Nameless Pirate ?
Okay, that is interesting. Thanks for the heads up.Yeah...I tried spawning things from a quest even people that are involved in a quest and the game literally took them off when I finally got there. So, I won't recommend spawning things from quests before you do them. The only thing I can think of now is for you to make a duplicate of that ship by copying their model files and adding them in ships_init.c. This way, you will have an exact copy of that ship and you will still see it whenever you start the quest it is involved with. I just wish I have time and know how to do this with characters as well. Is it the same procedure with copying a ship @The Nameless Pirate ?
Ah okay. I do have those files, I will give it a look. Thanks!You can find it in PROGRAM\ships\ships_init.c
If you don't have access to the PROGRAM folder check out this thread out: Guide - TEHO modding (tehomod and scripts are here)
Do you just want a big custom ship? There are a lot of big "okay looking" ships in the game. It doesn't have to be a quest ship. And do you want it to be added when talking to that priest, Benua?Okay, that is interesting. Thanks for the heads up.
I was thinking of trying to add a ship with custom stats but where would what model and texture be defined? Or do we not have access to those files?
I already added around 10 ships as well as some extra dialog to the priest. I ended up changing which line ship he gave to that quest ship in particular because I liked the look of it.Do you just want a big custom ship? There are a lot of big "okay looking" ships in the game. It doesn't have to be a quest ship. And do you want it to be added when talking to that priest, Benua?
If So, just upload your Benua.c file and I'll modify it for you. I'll let you know what I did after I mod it. You can find it in PROGRAM\dialogs\russian\Quests\Sharlie\Benua.c.
*Make sure you download the PROGRAM folder from the link @The Nameless Pirate gave you if you haven't yet. This will save you a lot of modding headaches in the future.
New update as of 10/19/2019
The downloads for this mod are replaced with working tested versions as of 11/23/2018. Previously I gutted some minor things for it to work with hero of the nation dlc around 12/16/2017. The mod allows you to obtain cheats from the priest guy on starting island after talking to fadey. They will cost you some doubloons though. Finally, the mod allows you to obtain new gear at start if you ignore tutorial and go straight to loan from priest. That is also the recommended way to fully experience mod in full. Besides, no one wants to spend 6 hours on a rock in the middle of nowhere, now do they
DESCRIPTION OF MOD:
Since the Great Gutting of 2017, you can have new gear which is based around each class, with extra points for spending at start on perks. As example, start 4 comes with:
Soldier Pistol x3
Class Based Sword x1
Cartridges x75
250k Starting Cash*
Gold Cross x1
Castilian ciurass x1
health elixirs x25
nautical spyglass x1
custom cheats you can buy from the priest include never dying (and the ability to reverse it), new ships, and plenty of gear , plus new companions
You will have to advance to talk with fadey first for any cheats to work.
The Latest version of mod is version 27.
Old Legacy version is version 25.
Two variants of latest version (version 27) can be found: The Cheater variant and a more legit variant. cheater replaces all default cheat prices from priest guy to 1 so as long as you pay a single dubloon, all shall be fun.
Regular version makes it less cheaty price wise.
Old Description: This is all obsolete
Changelogs:
the attached .zip files are what you need to use. Follow the instructions in the readme. I am not giving any more info than this. The Readme will explain it all
Do note, however, that this will require a separate mod. Again, read the Readme for further info
download the attachment..Add the characters folder to PROGRAM folder its the same place you added the cheat open NewStartKit_Cheater.ini with note pad..add line... characters\RPGUtilite.c..under dialogs\russian\Governor\Puancie.c..
open RPGUtilite.c look for... case "HeroType_1"...you will see all the number for special self skill and so forth change them to what you want..you will have to play around with it they are not in order like coas...before you change anything right click the rpg and send a back up to documents
I've got it, thanks. Can it do the same to the main character? I want to decrease or freeze my rank so I don't have too many pop up quest. I got 1 month to complete the pearl diving quest given by indian chief, False trace quest by an English pirate. I manage to complete pearl diving but fail the false trace quest because as I only have 6 days to complete it. But as I depart and wait near Saint Martin, no Purple ship come and after Januay 7 the quest failed. I even tried to sail to Cartagena to intercept it, but still no sight of the purple ship.