We now do have actual access to the source of the Storm 2.8 EXE and DLL files!
That is the game engine used for Age of Pirates 2: City of Abandoned Ships, for all who don't know.
Access to these files will be provided to people who:
a. Indicate interest in it
b. Have enough coding knowledge to do something with it
c. Have show dedication and trustworthiness
(apologies for this one, but we have given Mr. Zaitsev our promise to handle the files as confidentially as possible)
Pirate_KK has modified the code so it compiles (almost) properly with VC++ 2008.
There is some small issues that he found and is looking into:
1) some strings have the last letter cut in the interfaces
2) the selected option in dialogs isn't highlighted
Once these are sorted, it is time to include our compiled versions in the CoAS Combined Modpack,
I reckon, so people can check for any other weirdness that would need to be sorted.
As soon as we've got properly working PA!-compiled files, we can start thinking of what to do next.
Of course we can get carried away, but what do we REALLY want to achieve?
We'll need to come up with a seriously good battle-plan here!
Here's some of things I would like:
1. Finish PotC Build 14 (this one will always be on #1 until it's DONE!)
2. Port as much content from the Build Mod to the Storm 2.8 engine
3. Wherever we need to, code things directly into the engine rather than using strange workarounds like we did in the Build Mod
4. Start on adding in new source code content only after all the above are complete
But, as I said, those are MY ideas and you might think differently of it.
In any case, do pitch in your thoughts. This is the best thing that ever happened to PA!,
so let's make sure we don't let it go to waste!!!
That is the game engine used for Age of Pirates 2: City of Abandoned Ships, for all who don't know.
Access to these files will be provided to people who:
a. Indicate interest in it
b. Have enough coding knowledge to do something with it
c. Have show dedication and trustworthiness
(apologies for this one, but we have given Mr. Zaitsev our promise to handle the files as confidentially as possible)
Pirate_KK has modified the code so it compiles (almost) properly with VC++ 2008.
There is some small issues that he found and is looking into:
1) some strings have the last letter cut in the interfaces
2) the selected option in dialogs isn't highlighted
Once these are sorted, it is time to include our compiled versions in the CoAS Combined Modpack,
I reckon, so people can check for any other weirdness that would need to be sorted.
As soon as we've got properly working PA!-compiled files, we can start thinking of what to do next.
Of course we can get carried away, but what do we REALLY want to achieve?
We'll need to come up with a seriously good battle-plan here!
Here's some of things I would like:
1. Finish PotC Build 14 (this one will always be on #1 until it's DONE!)
2. Port as much content from the Build Mod to the Storm 2.8 engine
3. Wherever we need to, code things directly into the engine rather than using strange workarounds like we did in the Build Mod
4. Start on adding in new source code content only after all the above are complete
But, as I said, those are MY ideas and you might think differently of it.
In any case, do pitch in your thoughts. This is the best thing that ever happened to PA!,
so let's make sure we don't let it go to waste!!!