Thanks a LOT for posting that! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid="
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<!--quoteo(post=319390:date=May 13 2009, 10:38 AM:name=Oldtimer)--><div class='quotetop'>QUOTE (Oldtimer @ May 13 2009, 10:38 AM) <a href="index.php?act=findpost&pid=319390"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->- music is horrid, immersion destroying frankly, at least after you`ve heard the very rousing soundtrack for the trailer on Playlogics site,<!--QuoteEnd--></div><!--QuoteEEnd-->Agh; that is BAD news. I was hoping for more Sea Dogs/Pirates of the Caribbean/Age of Pirates-like good music from Yuri Poteyenko.
What's the music like? Do you know if it was written by Yuri Poteyenko this time around?
<!--quoteo(post=319390:date=May 13 2009, 10:38 AM:name=Oldtimer)--><div class='quotetop'>QUOTE (Oldtimer @ May 13 2009, 10:38 AM) <a href="index.php?act=findpost&pid=319390"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->- the maritime knowledge quizes, supposed to give you useful items are extremly annoying for a non english speaker. Even if I know what is wanted in Swedish, I usually forgot it in English and it`s not my idea of relaxation to play a game with an open maritime dictionary at the side,<!--QuoteEnd--></div><!--QuoteEEnd-->Maritime quizzes? Uh? <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="
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<!--quoteo(post=319390:date=May 13 2009, 10:38 AM:name=Oldtimer)--><div class='quotetop'>QUOTE (Oldtimer @ May 13 2009, 10:38 AM) <a href="index.php?act=findpost&pid=319390"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The game lvls with you, not you lvl up to the game(like Morrowind). This affects rewards and loot.
I don`t know how weighted this is yet, but this approach if taken to the extreme like in Oblivion makes the idea of leveling redundant. What`s the point of improving if irrespectively of lvl you do not get some easy fights now and then???<!--QuoteEnd--></div><!--QuoteEEnd-->PotC and AoP were the same, I think. Gameplay-wise I believe that the game should get harder as you progress, but that doesn't really make much sense with leveling up.
I wonder how a game world/leveling system could be made that's better.
<!--quoteo(post=319390:date=May 13 2009, 10:38 AM:name=Oldtimer)--><div class='quotetop'>QUOTE (Oldtimer @ May 13 2009, 10:38 AM) <a href="index.php?act=findpost&pid=319390"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->- officer system flawed, all ship classes need all types of officers to operate efficiently. Considering how expensive officers are it makes running a small ship efficiently very hard. And you start with a small ship. Multi specialists are available, very good, but their cost negates the advantages.
This because hero perks are individual, ship perks work only with appropriate officers. A captain should at least be able to be his own navigator and trader.<!--QuoteEnd--></div><!--QuoteEEnd-->That's a bit over-the-top! We've been doing some brainstorming on that ourselves and that is indeed one of the potential problems Hook came up with.
Personally I would think that different ship types should require different sets of officers. And for example just a tiny ship you should be able to handle on your onesy.
You should only really NEED officers on the bigger ships.
<!--quoteo(post=319390:date=May 13 2009, 10:38 AM:name=Oldtimer)--><div class='quotetop'>QUOTE (Oldtimer @ May 13 2009, 10:38 AM) <a href="index.php?act=findpost&pid=319390"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Anyway, the game is very playable thanks to/in spite of the above and knowing who made it I think that the deeper you delve into the main quest the better it gets. Here we have content, not only graphics, which are nice anyway.<!--QuoteEnd--></div><!--QuoteEEnd-->That does sound good; I'm glad to hear something more positive about this game. Thanks again! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid="
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