Hello.
I share with you the good news that the guys from
'BlackMark Studios' posted on Steam.
The new version of the game 1.7.3. is no longer in 'BETA' phase.
The game now uses the open source engine developed by 'storm-devs!' of the discord created by the forum ...
Sea Dogs: To Each His Own - Pirate Open World RPG - Biggest Update Ever - Now Live! - Steam News
"Ahoy!
1.7.3 is live - after several months in beta. The game is stable, we fixed hundreds of bugs and crashes, added modern systems support, made dozens of quality of life improvements - all with your help!
1.7.3 and revised Storm Engine will become the technical core for the upcoming Legendary Edition - with all its new content, graphics update, re-balance and more!
Important detail!
Some of the improvements won’t be available for x32 users. New game is required only for x64 users, unless they convert their save file - the instruction is available in the root folder of the game. See
README.txt
- thus you won’t have to start over.
In case you want to remain on 1.7.0
- simply select the 1.7.0 branch in the Beta settings of the game in Steam library.
All this sounds like a big deal, but it's a price we had to pay in order to completely revise the engine - Legendary Edition will work
only
on x64 machines.
As usual, we welcome everyone to join
Sea Dogs official Discord server
- exclusive content, feedback, community rewards - all there at the link below.
Full changelog:
--------------------------------------------------------
Special thanks to:
mitrokosta, Slayer, Captain Beltrop, Desperado, Bel Amour, cooodesloth, kokkai, Hokkins, os_, espkk, Paul_US
----------------------------------------------------------
Storm Engine:
--------------------------------------------------------
General:
------------------------------------------------
Quests :
Over 60 fixes and improvements to quests all around the game, including the following:
-----------------------------------------------------------
We are grateful to our community for your feedback which made this huge patch possible - along with the upcoming Legendary Edition.
-----------------------------------------------------------"
I share with you the good news that the guys from
'BlackMark Studios' posted on Steam.
The new version of the game 1.7.3. is no longer in 'BETA' phase.
The game now uses the open source engine developed by 'storm-devs!' of the discord created by the forum ...
Sea Dogs: To Each His Own - Pirate Open World RPG - Biggest Update Ever - Now Live! - Steam News
"Ahoy!
1.7.3 is live - after several months in beta. The game is stable, we fixed hundreds of bugs and crashes, added modern systems support, made dozens of quality of life improvements - all with your help!
1.7.3 and revised Storm Engine will become the technical core for the upcoming Legendary Edition - with all its new content, graphics update, re-balance and more!
Important detail!
Some of the improvements won’t be available for x32 users. New game is required only for x64 users, unless they convert their save file - the instruction is available in the root folder of the game. See
README.txt
- thus you won’t have to start over.
In case you want to remain on 1.7.0
- simply select the 1.7.0 branch in the Beta settings of the game in Steam library.
All this sounds like a big deal, but it's a price we had to pay in order to completely revise the engine - Legendary Edition will work
only
on x64 machines.
As usual, we welcome everyone to join
Sea Dogs official Discord server
- exclusive content, feedback, community rewards - all there at the link below.
Full changelog:
--------------------------------------------------------
Special thanks to:
mitrokosta, Slayer, Captain Beltrop, Desperado, Bel Amour, cooodesloth, kokkai, Hokkins, os_, espkk, Paul_US
----------------------------------------------------------
Storm Engine:
- DirectX 9 -
only x64; - Scripts unlocked, modding is now available;
- Better save file handling - frequently used save slots no longer cause long loading and crashes;
- Better combat AI - friendly fire is not the devil it’s used to be;
- Better combat AI - enemies with sabers will hack more often, and those with sword will prefer stabbing;
- Storm engine rebuilt with MSVS 2019, Steam API 1.5 support, numerous optimization tweaks -
only x64; - Newest version of fmod sound engine implemented -
only x64; - Newest version of Steam Api implemented -
only x64;
--------------------------------------------------------
General:
- You can now command allies and companions to sail in a specific direction (8 points of sail);
- Active Map mod is now integrated into the game, however you will need an excellent map to use its features;
- Happily Ever After DLC weapons can now be found in second-stage treasures;
- You can now see some additional sea life inhabiting the shores;
- Direct Sail mode - an experimental feature that allows you to roam around the world without using the global map at all, disabled by default;
- (To enable the feature, open PROGRAM\_settings_.h file with notepad and change the DIRECTSAIL define value from 0 to 1)
- Gunpowder quantity is a part of the combat GUI;
- Stored loot in the Captain’s cabin now gets redistributed in different chests after the change of a cabin;
- Now you can give items from your cabin chest to an any officer onboard;
- You can now resize HUD in the settings to your liking;
- Special officer/companion dialogues for Tonzag, Helen, Mary, Tichingitu, Longway, Charlie;
- The game now supports hi-poly 3D models (up to 16k polygons) -
only x64; - In-game FPS counter (engine.ini show_fps = 1 or 0);
- Fixed calculations of critical damage for armors;
- Fixed certain amulets and talismans;
- Pressing Space button during boarding won’t commence the next stage of boarding anymore;
- Sorting the trade list has been improved;
- Extra settings has been moved from settings_.h in the game;
- Hot keys have been added: fast travel, ammo type (press Alt), weapon type;
- Added alternate buttons for feint and parry - Z and C by default;
- The game will no longer crash in massive sea battles;
- Fixed the scrolling in the save/load menu;
- Overriding a savefile should no longer cause any potential issues;
- Fixed the issue that caused stability problems on different Windows versions and a crash on OC Linux (Wine) -
only x64; - F8 now makes .png screenshots (borderless screen mode only) -
only x64; - Fixed the nasty bug that caused ship guns to multiply;
- Global map coordinates system is optimized, micro freezing should no longer be an issue -
only x64; - The sea and the weather init files optimized;
- Automatic memory dumps (for testing and debugging) -
only x64; - Fixed the 99% sails health bug;
- Numerous fixes in Russian dialogs;
- Fixes for Danielle and Helen (can’t change their weapons, can’t assign them as your companions after they fall in combat );
- Minor fixes of locators, locations names;
- The Caleuche can no longer gain overboosted stats;
- A minor addition to the main menu scene -
only x64; - Added one more Manga Rosa, fixed a location for Porto Bello Manga Rosa;
- Quicksave is now blocked during dialogues;
- Multiple Helen-related crashes during loading a save game fixed;
- Shop prices now update correctly after a successful auto trade;
- Numerous fixes of bugs and exploits related to immortal boarders;
- Church donations fixed if a character has the max reputation already - everything should work just fine after another donation;
- Gamble fix - you can’t increase your stake infinitely by clicking on a dice;
- Gamble fix - you can’t draw another card during a drawing animation;
- Gamble fix - from now on, won or lost money will be added/withdrawn simultaneously after each game;
- Gamble fix - experience points from uneven stakes are being calculated correctly now;
- Fix of the disloyal officers running away from stationed ships and still occupying their slots;
- Equipping an armor in the sea should now work correctly;
- Fix of the incorrect location exit at Governor’s Bay;
- Hard Hitter perk works accordingly to its description now;
- Three-barrel shotgun multi damage should work correctly now;
- Dexter now buys correct amounts of provisions for Justice Island;
- Off-bow angle minimum is now set to 10 degrees;
- Fixed - NPCs never used to equip their multi-barrel guns;
- Escape button skips global map encounters;
- Helen can be assigned as a companion after the wedding;
- Panama prison locator is fixed;
- Panama bandits from imprisoned smuggler quest won’t send you to a non-existent cove;
- License request in a fort is now fixed;
- Shipyards no longer get locked after a stolen tool quest;
- You can’t have romantic interactions with Helen before the certain point in the plot;
- Drugstore’s chest is now opened;
- Los-Tekes dialogs fixes;
- Stunning in combat now works as designed - randomly, a dice is thrown after each hit;
- Ksocheatem skeletons improved in terms of armament and models diversity;
- Gino doesn’t mind you stealing from your own house;
- Marcus Tirex naval AI has been improved during the siege of Cartagena;
- Leaving the ship transition menu now leads back to the ship overview UI;
- Numerous localisation and crash fixes;
------------------------------------------------
Quests :
Over 60 fixes and improvements to quests all around the game, including the following:
- (Delicate business) It’s now possible to go into combat mode after escorting the captain and surrendering him to racketeers;
- (Delicate business) There is a time limit now between making a deal on a ship and a rendezvous in the bay;
- (Delicate business) There is a time limit now between accepting a job from Barabason and its completion;
- (Delicate business) Fixed the situation where you couldn’t leave a location after smugglers take the treasure and you end the dialogue with a second option;
- (Delicate business) The dialogue with the first captain on deck could have been repeated endlessly, now fixed;
- (Delicate business) New NPC ID was always assigned to the captain once he joined your crew, fixed;
- (Delicate business) If Barbazon’s dead, a player will always be sent to Marlow instead;
- (Delicate business) In case a player didn’t have enough money for a cannoneer, the quest then bugged and auto failed, fixed now;
- (Delicate business) Fixed minor bugs in all variants of the quest;
- (Delicate business) The chests easter egg is now working properly;
- (Delicate business) A player will no longer be sent to empty towns/bays;
- (Price of Consumption) Fixed an empty dialog window with the quest waitress if you partied with her;
- (Shipwreck) in some cases the target ship didn’t get generated in the world, fixed now;
- (Shipwreck) Character freeze in one of the scenarios is fixed;
- (Shipwreck) Dunkirk scenario could lock the “Delicate business” quest from happening ever again, fixed;
- (Family Relic)
- (The Dutch Gambit) Repetible and updatable quests options were kept in the archive, fixed now;
- (The Dutch Gambit) The shootout with Fleetwood on Turks could leave NPCs on the island, fixed;
- (Price of Discretion) Combat mode was bugged during Pinette’s landing in Mosquitoes bay, fixed;
- (Kidnapper) If Barbazon’s dead, a player will always be sent to Marlow instead;
- (Hot Raid) It’s no longer possible to hire the quest giver as your companion;
- (Family Relic) The game used to crash if a player didn’t talk to a banker, then saved and tried to load, fixed now;
- (Matter of Honor) Quest giver (depressed soldier in a tavern) now spawns more often ;
- (Merchant’s Escort) One of the quest’s variants could spawn a ghost ship the “error”, fixed now;
- (Hero of the Nation) Вarbados used to get blocked during the siege of Sint Maarten, fixed;
- (Hero of the Nation) Van Hato Coast jungle entrance is no longer available during the course of the quest to avoid a potential blocker;
- (Justice for Sale) An active combat mode could cause an empty dialogue window with bandits, fixed now;
- (Damsel in the Jungle) The well scenario was finalized. A girl now wonders around a cave, bandits now longer spawn;
- (Hardcore mode) Final boss battle is now fixed;
- (Happily Ever After) Several minor fixes and tweaks;
- (Happily Ever After) Botot now returns to her brothel correctly in one of the quest’s variants;
- (Happily Ever After) The bride remained immortal even after the quest was done, fixed;
- (Happily Ever After) Mary didn’t return to her default behaviour even after the quest was done, fixed;
- (Happily Ever After) Courteney now leaves the Basse-Terre palance after the quest is concluded;У
- (Happily Ever After) Fixed changing of the uniform;
- (The Last Lesson) Several minor bug fixes;
- (The Last Lesson) The quest’s leftovers, things like boxes on Lamanten Bay, remained around the world, fixed now;
- (The Pirate Saga) Jackman’s letter to Rogue remained in the inventory, fixed now;
- (The Caribbean in a Nutshell) You can no longer take down the Puebla twice, thus getting a double reward;
- (Just Like Home) Fixed an obvious bug in the lockpicker’s dialog;
- (Reason to Hurry) Treasure Hunters can no longer be generated in double;
- (Unfortunate Thief, Letters from Prison) Targets could be spawned inside locked houses, fixed now;
- Sieges and Slave Trader questline used to zero all player’s bank deposits, fixed;
- (Jolly Roger) Fixed a very nasty situation where you kill a captain with the same ID as Ignasio, effectively failing the whole questline;
- Locations of key NPCs from The Regatta, Red Chieftain, False Trace and targets from Escorting, Sea Marathon, Church Mail are no longer dependable on PC’s home country;
- You can no longer get an escort or mail job from a harbor master if you already recently refused;
- (Jolly Roger) You can no longer replay the final two missions of the questline if you failed the Corrida on the global map;
- (Jolly Roger) Jean Picard now runs for his ship instead of not just standing in Guajira Bay;
- (Jolly Roger) The Red Dragon’s hull wasn’t 100% full, fixed;
- (Hero of the Nation) Failing to save Capsterville, caused the town to remain permanently closed, fixed;
- (The Regatta) Colony sieges work properly now during the quest;
- (The Regatta) It was possible to break a script during fast travelling in Bridgetown, fixed now;
- Certain harbor master’s quests (Mail/Goods delivery) used to conflict between each other, fixed;
- Old dialogue options for bandits and patrols in the jungles has been brought back to the game;
- Abraham Norman somehow managed to revive himself if killed, fixed;
- Owning a fast military ship gets a player an access to both types of jobs from a harbor master;
- Some quests and scenarios used to permanently disable random encounters in certain locations and caves, fixed now;
-----------------------------------------------------------
We are grateful to our community for your feedback which made this huge patch possible - along with the upcoming Legendary Edition.
-----------------------------------------------------------"