Boy I think I must really not be getting across what I mean. I really don't care if the colums are as straight as an arrow. the problem is that the headers are read in chinese form ( colums ) verses english that is read left to right. But that doesn't always hold true sometimes ( due to what your viewing it in? ) it sorta jumps. So it feels like your reading it in zigzag form. If the header has lots of catagories it gets more complicated.
To decide that all modders should use the same program/font/size etc is a good idea, however even if the program is free to download, it puts a further burden on the mod user. Your now in essence telling them that it's either learn this new program ( hey it's free ) or just play the dang game the way we mod it. If that sounds harsh, I agree to the end user it sure does.
Of all the files in the game I would guess that items & ships are the most tweaked/modded/adjusted. It used to be very easy for anybody that could read to do this. Ships still are. You have to be careful that your not making the game so complicated that only a programmer or modder can understand and use these files.
I wonder how many people get put off and just go away ( is this intended ) because of the run around they are given. Is asking that you take the time to at least put a number in front of catagory in the header to much?
I feel the thought process between modder/user is breaking down. I ask for a read me..Pieter gives me Win Merge. Now it's really funny when I think about it, but at the time it really wasn't. That only told me what files were changed, where they were changed, and what those changes were. However if I don't know what that line of code DOES in the game it it explains nothing. It's like giving a person who asks for directions a text map written in a language they don't speak. Not to mention the fact that it took me 2 hours to download set up and then go through all these files. Never took me 2 hours to read a readme. I also want to point out that most of lines of code that was easy to get were Hat's since he had included both a readme and //notes in the code itself.
I really do understand that you were trying to be helpful. I really do appreciate that part. I also got the idea that more often then not you don't even know exactly what was changed. And I sure don't blame you for not taking out all the extra files they sent you that were never changed at all. Although I really didn't fully understand why out of 328 files only 26 had been changed why I was downloading them to begin with.
I like that you do keep in mind the end user when your picking and adjusting mod functions but it has to go a bit farther at times. This is one of those times. Now I guess it's a wait game to see if any of this sinks in. If all the next updates and the furture build 13 has this file EXACTLY as it appears now, I get my answer.
* edited* new example
//----------------------------------------------------------------------------------------
// BLADES: ItemIndex bladeID modelID picTexture picIndex rare MinLevel Price
// minDamage ma
amage Piercing Blocking Disarm Nation (-1 for general)
//-----------------------------------------------------------------------------------------
n = InitBlade(n, "blade5", "blade5", 6, 9, 0.20, 0, 250, 4.0, 10.0, 25, 0, "",0);// Dagger
this is just read left to right. I chose the line break at price because most people know prices. Like this is doesn't matter if the colums are staight or not. It wouldn't matter if that header had 2,3, or 4 lines cuz most people CAN count. If you can't count 8 ( where the line break ) then you have no business being in there. Also this way it is NOT important whether they have word wrap on or off. The font or size didn't really matter in NOTEPAD the most commonly used text editor.
To decide that all modders should use the same program/font/size etc is a good idea, however even if the program is free to download, it puts a further burden on the mod user. Your now in essence telling them that it's either learn this new program ( hey it's free ) or just play the dang game the way we mod it. If that sounds harsh, I agree to the end user it sure does.
Of all the files in the game I would guess that items & ships are the most tweaked/modded/adjusted. It used to be very easy for anybody that could read to do this. Ships still are. You have to be careful that your not making the game so complicated that only a programmer or modder can understand and use these files.
I wonder how many people get put off and just go away ( is this intended ) because of the run around they are given. Is asking that you take the time to at least put a number in front of catagory in the header to much?
I feel the thought process between modder/user is breaking down. I ask for a read me..Pieter gives me Win Merge. Now it's really funny when I think about it, but at the time it really wasn't. That only told me what files were changed, where they were changed, and what those changes were. However if I don't know what that line of code DOES in the game it it explains nothing. It's like giving a person who asks for directions a text map written in a language they don't speak. Not to mention the fact that it took me 2 hours to download set up and then go through all these files. Never took me 2 hours to read a readme. I also want to point out that most of lines of code that was easy to get were Hat's since he had included both a readme and //notes in the code itself.
I really do understand that you were trying to be helpful. I really do appreciate that part. I also got the idea that more often then not you don't even know exactly what was changed. And I sure don't blame you for not taking out all the extra files they sent you that were never changed at all. Although I really didn't fully understand why out of 328 files only 26 had been changed why I was downloading them to begin with.
I like that you do keep in mind the end user when your picking and adjusting mod functions but it has to go a bit farther at times. This is one of those times. Now I guess it's a wait game to see if any of this sinks in. If all the next updates and the furture build 13 has this file EXACTLY as it appears now, I get my answer.
* edited* new example
//----------------------------------------------------------------------------------------
// BLADES: ItemIndex bladeID modelID picTexture picIndex rare MinLevel Price
// minDamage ma

//-----------------------------------------------------------------------------------------
n = InitBlade(n, "blade5", "blade5", 6, 9, 0.20, 0, 250, 4.0, 10.0, 25, 0, "",0);// Dagger
this is just read left to right. I chose the line break at price because most people know prices. Like this is doesn't matter if the colums are staight or not. It wouldn't matter if that header had 2,3, or 4 lines cuz most people CAN count. If you can't count 8 ( where the line break ) then you have no business being in there. Also this way it is NOT important whether they have word wrap on or off. The font or size didn't really matter in NOTEPAD the most commonly used text editor.