Yes, if you have Maya 4.5 <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="
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If I had Maya, I could export model with proper collision data, thanks to the Akella's plugins. But, seeing that I work with 3DSMax 8 from Autodesk (which, at this point, also makes Maya, making it rather ironic), I can't export anything directly to the game - I have to use TOOL. And, at least on my computer, TOOL is unable to generate proper collision data, which forces me to use already existing collision data. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="
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Maybe you'd be willing to conduct a little experiment?
Download the <a href="http://home.arcor.de/swigard/Downloads/TOOL/" target="_blank">TOOL</a>, if you haven't already.
Download "box.wrl" from my subdirectory at the FTP. This box.wrl is simplified model of the <i>Pearl</i>.
Open TOOL, open <i>Black Pearl</i> (theBlackPearl.gm), export locator files (using Locators/Write to file) and rename it.
Import box.wrl with <i>ship/item/location</i> and <i>invert texture</i> options checked. TOOL will ask you to point it to the already existing collision data to add to the model. Click cancel, and TOOL will attempt to generate collision data from box.wrl.
Now, add locator files (using Locators/Read from file), export the model as theBlackPearl.gm to theBlackPearl directory.
Launch the game and try to board the ship. If the game crashes, then we'll have confirmation that TOOL collision data generator doesn't work properly <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="
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If not, then you'll be our personal hero <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid="
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