<!--quoteo(post=181664:date=Feb 2 2007, 10:43 PM:name=SirChristopherMings)--><div class='quotetop'>QUOTE(SirChristopherMings @ Feb 2 2007, 10:43 PM) [snapback]181664[/snapback]</div><div class='quotemain'><!--quotec-->
I still haven't tried it! <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid="
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" border="0" alt="whistling.gif" /> I might start to like it! <img src="style_emoticons/<#EMO_DIR#>/slap.gif" style="vertical-align:middle" emoid=":slap" border="0" alt="slap.gif" /> Also sounds a little like Fred Bob's "Quaker-Style" Exploit! <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
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It's not an exploit or a bug, it's a full-blown cheat. Enable the cheatmode in BuildSettings.h and press Numpad 0 to enable the godmode. I personally find it very useful for testing.
<!--quoteo(post=181664:date=Feb 2 2007, 10:43 PM:name=SirChristopherMings)--><div class='quotetop'>QUOTE(SirChristopherMings @ Feb 2 2007, 10:43 PM) [snapback]181664[/snapback]</div><div class='quotemain'><!--quotec-->
1. Sound files not working; when you talk to people their sound file doesn't play.
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Running RunMe.bat should fix this I think.
<!--quoteo(post=181664:date=Feb 2 2007, 10:43 PM:name=SirChristopherMings)--><div class='quotetop'>QUOTE(SirChristopherMings @ Feb 2 2007, 10:43 PM) [snapback]181664[/snapback]</div><div class='quotemain'><!--quotec-->
2. For some reason Vito Leone does not disappear at the conclusion of your last discussion with him. Vito is supposed to leave the building when you are done talking to him, but he just walks to the door and then stands around. When the quest is completely finished, i.e. after you leave the building, he disappears and is not there later. Fixing this strikes me as being more trouble than it is worth because it doesn't create any real problems, but I find it annoying. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="
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Was any of the code changed? If not, I don't understand why it doesn't work as you intended anymore. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
<!--quoteo(post=181664:date=Feb 2 2007, 10:43 PM:name=SirChristopherMings)--><div class='quotetop'>QUOTE(SirChristopherMings @ Feb 2 2007, 10:43 PM) [snapback]181664[/snapback]</div><div class='quotemain'><!--quotec-->
1. My pistol reloads whenever I enter a new area. Can be annoying if people are trying to kill me, and I think it may contribute to CTD's.
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It has been found that that happens when you have the ammomod off. Try turning it on and see if it still happens.
<!--quoteo(post=181664:date=Feb 2 2007, 10:43 PM:name=SirChristopherMings)--><div class='quotetop'>QUOTE(SirChristopherMings @ Feb 2 2007, 10:43 PM) [snapback]181664[/snapback]</div><div class='quotemain'><!--quotec-->
2. My starting Lugger had no sails visible. The ship still responded as if it had sails, but they were never visible. All the other ships I encountered had visible sails.
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Sounds like some missing texture files to me. Have you installed Build 13 before installing Build 14 Alpha? If not, you're probably missing more textures than just those. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--quoteo(post=181664:date=Feb 2 2007, 10:43 PM:name=SirChristopherMings)--><div class='quotetop'>QUOTE(SirChristopherMings @ Feb 2 2007, 10:43 PM) [snapback]181664[/snapback]</div><div class='quotemain'><!--quotec-->
3. In Buildsettings.h, I turned off the video with Keira Knightly describing the capture of Oxbay by the French, but it played anyway.
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I think the PLAY_INVASION_MOVIE setting only takes effect if you DON'T start the game with the tutorial. You can choose a starting location in the Choose Character screen and this toggle probably changes if the movie plays if you choose a different location than Tutorial Deck.
<!--quoteo(post=181664:date=Feb 2 2007, 10:43 PM:name=SirChristopherMings)--><div class='quotetop'>QUOTE(SirChristopherMings @ Feb 2 2007, 10:43 PM) [snapback]181664[/snapback]</div><div class='quotemain'><!--quotec-->
4. The skiff and it's crew had no texture file. I gave up using the skiff altogether, and just fast traveled to the deck of my ship, because using the skiff usually brought on a CTD.
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Another missing texture file? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--quoteo(post=181664:date=Feb 2 2007, 10:43 PM:name=SirChristopherMings)--><div class='quotetop'>QUOTE(SirChristopherMings @ Feb 2 2007, 10:43 PM) [snapback]181664[/snapback]</div><div class='quotemain'><!--quotec-->
5. Really strange occurrence; I went to the Conceicao merchant outside the fort gate to unload some items and found myself transported to Isla Muelle Port. This was problematic because my ship was still in Conceicao Port, and short of buying another ship, I couldn't get back. Most strange… <img src="style_emoticons/<#EMO_DIR#>/huhh.gif" style="vertical-align:middle" emoid="
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k" border="0" alt="huhh.gif" />
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That is completely crazy. But in case this happens again, add a line like this to console.c, then press F12:
SetCharacterShipLocation(pchar, "Muelle_port");
That will move your ship to the port of Isla Muelle so that you can continue again.