Just for good measure, I'm re-posting some of my thoughts on what I would like in a future pirate game.
I do not expect ALL of the below can be done -at least not in Corsairs 4- but there's several random suggestions in there that might be useful and I'd be interested in hearing your thoughts on them.
1. Seamless Game World
A game world which enables you to sail around and walk around freely without reload as much as possible.
Transistions between gameplay modes, eg. sailing around and walking around modes, should be as smooth as possible.
This would give a more filmic impression.
Imagine starting the game in dark, foggy London in England* and you are completely broke. You somehow get yourself aboard a ship. You get a bit of a tutorial during this time and once the tutorial is over, you'll end up in the bright Caribbean, the land of opportunity! Transitions between walking/sailing would consist of actually walking up the gangway of the ship yourself, if the ship's at anchor in port, or landing with a rowboat (or at least seeing yourself do this).
When you're at sea, you would be able to switch to first person mode, in which you take on the role of the CAPTAIN instead of the SHIP! You would be able to walk around the ship yourself and interact with your officers and crew. You would also be able to take control of the helm and sail your ship in first person mode, climb up the rigging and spot oncoming ships yourself or take control of the ship's cannons.
In a ship-to-ship battle, on your ship's deck, there would be debris flying everywhere and you could actually see your ship getting damage and your crew dying. When boarding enemy ships, you would see the hooks of your crew flying to the other ships and see the ships being pulled together. You would see your crew swinging through the air towards the other ship. And in first person mode, you would be able to join in this as well. You could stay aboard your own ship and let your crew do the fighting and only defend your ship or you could grab a hook or rope yourself and get onto the other ship and be on the forefront of the battle.
And of course in 3D sailing mode, you would see your crew working the ship and each character would do something that makes sense!
As far as I'm concerned, one of the main things that I find unfortunate in any pirate games is that the games skip over the harder-to-achieve parts, such as what happens between sea mode and land mode and between sea mode and boardings.
* Hey! Why, not! It'd be nice to actually SEE where the player character comes from, and it'd give a nice contrast with the rest of the game world.
2. Character Personalities and Interaction
One of the biggest, if not THE biggest, opportunity for gameplay, as far as I'm concerned, lies in interaction between the player and all other characters. This might also help in making the boring parts of the game more interesting. If you're sailing around on the ocean in DirectSail mode, there really isn't much to do. But it'd be great fun if you could pass the time by interacting with your crew and officers, play games with them, get to know them, dine with your officers, etc. And all of this would actually have a great impact on the gameplay and your skills.
3. Time Compression
Of course some time compression would be required to make the game less boring. After all, voyage in REAL life could take weeks and you just can't have that in a game.
I'd prefer it if this could be handled in a way that does NOT literally involve speeding up the passing of time.
There should be Fast Travel in ports, but I'd prefer it if there weren't Fast Travel at sea. At least not in the same style as in PotC.
Instead, imagine leaving one of your officers in command and tell them to head for your destination.
You can then return to your cabin and you'll be notified if anything happens underway or you have reached your destination.
If you encounter an enemy ship, a crewmember will come and notify you of this and gives you as much information as reasonably possible.
You can then decide whether to make the ship ready for battle, pursue or leave it.
Once you've reached your destination, you would again be notified by a crewmember and you can launch the ship's longboat to go ashore or dock the ship alongside if the port is big enough and there is space available.
This would be more expensive (harbour fees), but would greatly speed up any goods transactions.
And in case of ship repair or goods transactions, you would be able to see both these things happening! In port, there'd be people loading your ship or fixing up the rigging and, if the damage was big enough, the ship would need to be temporarily layed up and you can visit the shipyard to inspect your ship's hull yourself.
In the meantime, you would be able to explore the island and interact with the people in town.
If you become successful, you can even join the governor in his mansion and maybe visit some balls and the like.
However, you would also be able to take a room in a local tavern and request to be notified when the work has completed.
I do not expect ALL of the below can be done -at least not in Corsairs 4- but there's several random suggestions in there that might be useful and I'd be interested in hearing your thoughts on them.
1. Seamless Game World
A game world which enables you to sail around and walk around freely without reload as much as possible.
Transistions between gameplay modes, eg. sailing around and walking around modes, should be as smooth as possible.
This would give a more filmic impression.
Imagine starting the game in dark, foggy London in England* and you are completely broke. You somehow get yourself aboard a ship. You get a bit of a tutorial during this time and once the tutorial is over, you'll end up in the bright Caribbean, the land of opportunity! Transitions between walking/sailing would consist of actually walking up the gangway of the ship yourself, if the ship's at anchor in port, or landing with a rowboat (or at least seeing yourself do this).
When you're at sea, you would be able to switch to first person mode, in which you take on the role of the CAPTAIN instead of the SHIP! You would be able to walk around the ship yourself and interact with your officers and crew. You would also be able to take control of the helm and sail your ship in first person mode, climb up the rigging and spot oncoming ships yourself or take control of the ship's cannons.
In a ship-to-ship battle, on your ship's deck, there would be debris flying everywhere and you could actually see your ship getting damage and your crew dying. When boarding enemy ships, you would see the hooks of your crew flying to the other ships and see the ships being pulled together. You would see your crew swinging through the air towards the other ship. And in first person mode, you would be able to join in this as well. You could stay aboard your own ship and let your crew do the fighting and only defend your ship or you could grab a hook or rope yourself and get onto the other ship and be on the forefront of the battle.
And of course in 3D sailing mode, you would see your crew working the ship and each character would do something that makes sense!
As far as I'm concerned, one of the main things that I find unfortunate in any pirate games is that the games skip over the harder-to-achieve parts, such as what happens between sea mode and land mode and between sea mode and boardings.
* Hey! Why, not! It'd be nice to actually SEE where the player character comes from, and it'd give a nice contrast with the rest of the game world.
2. Character Personalities and Interaction
One of the biggest, if not THE biggest, opportunity for gameplay, as far as I'm concerned, lies in interaction between the player and all other characters. This might also help in making the boring parts of the game more interesting. If you're sailing around on the ocean in DirectSail mode, there really isn't much to do. But it'd be great fun if you could pass the time by interacting with your crew and officers, play games with them, get to know them, dine with your officers, etc. And all of this would actually have a great impact on the gameplay and your skills.
3. Time Compression
Of course some time compression would be required to make the game less boring. After all, voyage in REAL life could take weeks and you just can't have that in a game.
I'd prefer it if this could be handled in a way that does NOT literally involve speeding up the passing of time.
There should be Fast Travel in ports, but I'd prefer it if there weren't Fast Travel at sea. At least not in the same style as in PotC.
Instead, imagine leaving one of your officers in command and tell them to head for your destination.
You can then return to your cabin and you'll be notified if anything happens underway or you have reached your destination.
If you encounter an enemy ship, a crewmember will come and notify you of this and gives you as much information as reasonably possible.
You can then decide whether to make the ship ready for battle, pursue or leave it.
Once you've reached your destination, you would again be notified by a crewmember and you can launch the ship's longboat to go ashore or dock the ship alongside if the port is big enough and there is space available.
This would be more expensive (harbour fees), but would greatly speed up any goods transactions.
And in case of ship repair or goods transactions, you would be able to see both these things happening! In port, there'd be people loading your ship or fixing up the rigging and, if the damage was big enough, the ship would need to be temporarily layed up and you can visit the shipyard to inspect your ship's hull yourself.
In the meantime, you would be able to explore the island and interact with the people in town.
If you become successful, you can even join the governor in his mansion and maybe visit some balls and the like.
However, you would also be able to take a room in a local tavern and request to be notified when the work has completed.