Thanks a lot for your support, people. I am glad to see that there are still plenty of people who want to stick to PotC. As long as there are some modders left, we will be able to continue. Let's make this mod so good and popular that Akella will need to start reprinting PotC! <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid="
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BTW: I want to get this community to work more organised before next February, so you won't be dependant on me anymore by that time. Not because I want to give up modding, but around that time I will be leaving for half a year of sailing aboard a merchant vessel (or cruiseship, if I get lucky) and I do not want to return half a year later only to find this community dead! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="
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Now that we have discovered that there are plenty of people who still want to mod the game, we should try to think of a common goal. We should decide if we want to make this realistic, arcade, complicated, easy, etc. Personally, I think it would be a good idea if we would decide that this game is set in a fictional universe where all the best parts of all piratey ages are combined. So we have lots of pirates, but also the English royal navy and the French Napoleonic affair all put together. It might not be entirely historically correct, but it would be fun. And those Napoleonic uniforms look much better than the stock soldier uniforms. Also: I don't mind fantasy in the game at all: We already have cursed pirates and a haunted Abbey and I would be happy to add in more similar things. I was thinking of adding in some magical indian blades that don't break quickly. We should also decide if the game should be very realistic (eg. being hit by blade 2 or 3 times will kill you) or more arcade (the way it is now, but with more features added). Also: I like my idea of your ship being more as a home base to the player. At the moment, the ship is your weapon and transport, but not a home base.
Those are a bunch of my views. Please give me your views as well. And feel free to completely disagree. In the end, we will have to decide together, so that this game is the most fun for the most people.
<!--quoteo(post=143614:date=Mar 27 2006, 09:55 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Mar 27 2006, 09:55 PM) [snapback]143614[/snapback]</div><div class='quotemain'><!--quotec-->
When you sail on the map, the N/S directions are reversed, I think.
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STILL??? Are you sure? I added in the file that fixed this for most people. This is beginning to get NUTS! <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="
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<!--quoteo(post=143625:date=Mar 27 2006, 11:05 PM:name=Meigger)--><div class='quotetop'>QUOTE(Meigger @ Mar 27 2006, 11:05 PM) [snapback]143625[/snapback]</div><div class='quotemain'><!--quotec-->
I am still attempting to write a Comprehensive ReadMe Manual for the modded POTC, but with all the changes being made to the game and the CTD's, I have put that on hold until a far more stable version is achieved.
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I will try to get a stable Pre Build 13 done this weekend, next weekend at the latest. I hope you will be wanting to make some documentation for it once it's done. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
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<!--quoteo(post=143646:date=Mar 28 2006, 02:49 AM:name=Ron Losey)--><div class='quotetop'>QUOTE(Ron Losey @ Mar 28 2006, 02:49 AM) [snapback]143646[/snapback]</div><div class='quotemain'><!--quotec-->
We have a good game engine here. We have programmers, and we have idea people. What more does a great game need? I mean, besides a billion hours of work?
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That shouldn't be a problem. If we try and organize it the way I suggest, we break up complicated mods into small simple parts, so it will become easy to get it done. And as long as there will be modders who want to continue this, we'll have time to keep improving almost into infinity! <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
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<!--quoteo(post=143646:date=Mar 28 2006, 02:49 AM:name=Ron Losey)--><div class='quotetop'>QUOTE(Ron Losey @ Mar 28 2006, 02:49 AM) [snapback]143646[/snapback]</div><div class='quotemain'><!--quotec-->
We just need to get organized and do it.
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Thanks to your suggestions, Ron, that is EXACTLY what I am wanting to do now! So thanks a LOT! <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid="
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<!--quoteo(post=143662:date=Mar 28 2006, 06:41 AM:name=Merciless Mark)--><div class='quotetop'>QUOTE(Merciless Mark @ Mar 28 2006, 06:41 AM) [snapback]143662[/snapback]</div><div class='quotemain'><!--quotec-->
I think Build 13 should also include my cannon FX mod, not just because it enhances the effects, but because the whole effects is less of a load on the system than the default Build 12 smoke.
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Are you actually suggesting that you think I'd leave out something THAT good? You MUST be joking! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid="
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Of COURSE I will add it in!!!! <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid="
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<!--quoteo(post=143715:date=Mar 28 2006, 03:14 PM:name=kblack)--><div class='quotetop'>QUOTE(kblack @ Mar 28 2006, 03:14 PM) [snapback]143715[/snapback]</div><div class='quotemain'><!--quotec-->
After seeing so much NK code and comments, I can say loud that he is, in fact, a real great coder
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He was one of the best PotC coders ever, maybe THE best. And without the best compiler of mods. But that is no surprise, considering that there have only been two compilers, being Nathan and me. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
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<!--quoteo(post=143715:date=Mar 28 2006, 03:14 PM:name=kblack)--><div class='quotetop'>QUOTE(kblack @ Mar 28 2006, 03:14 PM) [snapback]143715[/snapback]</div><div class='quotemain'><!--quotec-->
Anyway, anybody has tried to contact Nathan? O Cat?
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I sent both of them e-mails yesterday. I hope to be able to interest them in PotC modding again, but don't dare count on it. I also asked that, if they truly lost interest, could they please make their unfinished work available to us?