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The Future of PotC Modding

As far as I can remember.......hum.....let's seee........mussicats.com or pussycats........waaaa....I can remember only cats!!!...heheh
 
Thanks a lot for your support, people. I am glad to see that there are still plenty of people who want to stick to PotC. As long as there are some modders left, we will be able to continue. Let's make this mod so good and popular that Akella will need to start reprinting PotC! <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
BTW: I want to get this community to work more organised before next February, so you won't be dependant on me anymore by that time. Not because I want to give up modding, but around that time I will be leaving for half a year of sailing aboard a merchant vessel (or cruiseship, if I get lucky) and I do not want to return half a year later only to find this community dead! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />

Now that we have discovered that there are plenty of people who still want to mod the game, we should try to think of a common goal. We should decide if we want to make this realistic, arcade, complicated, easy, etc. Personally, I think it would be a good idea if we would decide that this game is set in a fictional universe where all the best parts of all piratey ages are combined. So we have lots of pirates, but also the English royal navy and the French Napoleonic affair all put together. It might not be entirely historically correct, but it would be fun. And those Napoleonic uniforms look much better than the stock soldier uniforms. Also: I don't mind fantasy in the game at all: We already have cursed pirates and a haunted Abbey and I would be happy to add in more similar things. I was thinking of adding in some magical indian blades that don't break quickly. We should also decide if the game should be very realistic (eg. being hit by blade 2 or 3 times will kill you) or more arcade (the way it is now, but with more features added). Also: I like my idea of your ship being more as a home base to the player. At the moment, the ship is your weapon and transport, but not a home base.
Those are a bunch of my views. Please give me your views as well. And feel free to completely disagree. In the end, we will have to decide together, so that this game is the most fun for the most people.

<!--quoteo(post=143614:date=Mar 27 2006, 09:55 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Mar 27 2006, 09:55 PM) [snapback]143614[/snapback]</div><div class='quotemain'><!--quotec-->
When you sail on the map, the N/S directions are reversed, I think.
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STILL??? Are you sure? I added in the file that fixed this for most people. This is beginning to get NUTS! <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />

<!--quoteo(post=143625:date=Mar 27 2006, 11:05 PM:name=Meigger)--><div class='quotetop'>QUOTE(Meigger @ Mar 27 2006, 11:05 PM) [snapback]143625[/snapback]</div><div class='quotemain'><!--quotec-->
I am still attempting to write a Comprehensive ReadMe Manual for the modded POTC, but with all the changes being made to the game and the CTD's, I have put that on hold until a far more stable version is achieved.
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I will try to get a stable Pre Build 13 done this weekend, next weekend at the latest. I hope you will be wanting to make some documentation for it once it's done. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

<!--quoteo(post=143646:date=Mar 28 2006, 02:49 AM:name=Ron Losey)--><div class='quotetop'>QUOTE(Ron Losey @ Mar 28 2006, 02:49 AM) [snapback]143646[/snapback]</div><div class='quotemain'><!--quotec-->
We have a good game engine here. We have programmers, and we have idea people. What more does a great game need? I mean, besides a billion hours of work?
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That shouldn't be a problem. If we try and organize it the way I suggest, we break up complicated mods into small simple parts, so it will become easy to get it done. And as long as there will be modders who want to continue this, we'll have time to keep improving almost into infinity! <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

<!--quoteo(post=143646:date=Mar 28 2006, 02:49 AM:name=Ron Losey)--><div class='quotetop'>QUOTE(Ron Losey @ Mar 28 2006, 02:49 AM) [snapback]143646[/snapback]</div><div class='quotemain'><!--quotec-->
We just need to get organized and do it.
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Thanks to your suggestions, Ron, that is EXACTLY what I am wanting to do now! So thanks a LOT! <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />

<!--quoteo(post=143662:date=Mar 28 2006, 06:41 AM:name=Merciless Mark)--><div class='quotetop'>QUOTE(Merciless Mark @ Mar 28 2006, 06:41 AM) [snapback]143662[/snapback]</div><div class='quotemain'><!--quotec-->
I think Build 13 should also include my cannon FX mod, not just because it enhances the effects, but because the whole effects is less of a load on the system than the default Build 12 smoke.
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Are you actually suggesting that you think I'd leave out something THAT good? You MUST be joking! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
Of COURSE I will add it in!!!! <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" />

<!--quoteo(post=143715:date=Mar 28 2006, 03:14 PM:name=kblack)--><div class='quotetop'>QUOTE(kblack @ Mar 28 2006, 03:14 PM) [snapback]143715[/snapback]</div><div class='quotemain'><!--quotec-->
After seeing so much NK code and comments, I can say loud that he is, in fact, a real great coder
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He was one of the best PotC coders ever, maybe THE best. And without the best compiler of mods. But that is no surprise, considering that there have only been two compilers, being Nathan and me. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

<!--quoteo(post=143715:date=Mar 28 2006, 03:14 PM:name=kblack)--><div class='quotetop'>QUOTE(kblack @ Mar 28 2006, 03:14 PM) [snapback]143715[/snapback]</div><div class='quotemain'><!--quotec-->
Anyway, anybody has tried to contact Nathan? O Cat?
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I sent both of them e-mails yesterday. I hope to be able to interest them in PotC modding again, but don't dare count on it. I also asked that, if they truly lost interest, could they please make their unfinished work available to us?
 
Well, count me in for the modding team. <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />

POTC Modding is OUR future and nobody should care about AOP "modding" for now, since the code will be closed anyways. <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" />

We should keep adding toggles in buildsettings.h for all mods in the Build 13 package, which drastically change certain aspects of gameplay. (blade damage mod, building of own towns, etc. ...)
Of course it is difficult to say for each mod, whether it is generally accepted to be in the package by default or if this particular mod has to have a toggle.
But I think we'll manage it. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

Some smaller mods require other mods to work as desired, for example my Ammo Restock Add-On would be completely useless if there wasn't any ammo at all. <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" />
Considering what I just said, the following idea comes to my mind:
When releasing a certain mod, the modder should always make clear, whether others mods are required for the new mod to work.

Cheers, lads. <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
<!--quoteo(post=143759:date=Mar 28 2006, 05:16 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Mar 28 2006, 05:16 PM) [snapback]143759[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=143715:date=Mar 28 2006, 03:14 PM:name=kblack)--><div class='quotetop'>QUOTE(kblack @ Mar 28 2006, 03:14 PM) [snapback]143715[/snapback]</div><div class='quotemain'><!--quotec-->
Anyway, anybody has tried to contact Nathan? O Cat?
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I sent both of them e-mails yesterday. I hope to be able to interest them in PotC modding again, but don't dare count on it. I also asked that, if they truly lost interest, could they please make their unfinished work available to us?
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Well, from NK enough help for me would be just to write an small resume of the internals of POTC and the main rutines-files (how differentes thinks work - i.e how works the transition btwin map and 3d, how it's calculated the behavior of AI, how is created a fantom, etc...), and a couple of questions about coding (i.e is it possible to add a variable to an object - as could be "lasttimesailraised" to mchref?... )

Of course, I would prefer to have them again with us <img src="style_emoticons/<#EMO_DIR#>/bounce.gif" style="vertical-align:middle" emoid=":b:" border="0" alt="bounce.gif" />


Kblack
 
pieter a half year?? i'll say buy a laptop and wireless internet for about 40.000km:p?
 
<!--quoteo(post=143777:date=Mar 28 2006, 07:08 PM:name=Cpt.YuKe)--><div class='quotetop'>QUOTE(Cpt.YuKe @ Mar 28 2006, 07:08 PM) [snapback]143777[/snapback]</div><div class='quotemain'><!--quotec-->
pieter a half year?? i'll say buy a laptop and wireless internet for about 40.000km:p?
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If I manage to get aboard a Holland America Line ship, I reckon they'll be having internet there. If so, I'll try to figure something out. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
I hoped we could make not only a captains cabin but also 1,2 of the decks of AOP as a location on your ship, where you can find much more crew, so you can move a bit more free on your ship, so you can walk around your ship and talk to the sailors, if you dont want to sail.
 
No worries Pieter. I still have all of my documentation. Once I see what the pre 13 build looks like I will finish up the comprehensive readme (basic introduction) then work on the complete walk through manual.

Could use one person knowledgable about modded POTC to assist by reading what I have written and make corrections or additions. Anyone interested just PM me. <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
I'll say the same as Screwface, If someone can give me a guide about the working of the file system and the list of functions that in use now, I can dig really deep into this. (Until that I need at least weeks, to find out how an exact event works, (for example MAKING AN ITEM TO USE ANOTHER LOCATOR on the characters body...Grrr...) and I dont have that mutch time.) So please, anyone who has info about this, send it to us

And Cheers for El Rapido! Finally a guy, who see this right. Potc is our work, the other is for fun.....

By the way, Pieter! <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />
Making the game more realistic doesnt mean that we have to loose the skellies, or mystical things. Those are part of the pirate misticism, and they are somewhat hidden anyway, so if someone didn't want to cross them, he wont get it. I suggest to make more 'old sailors tale events' like this, just dont let skellies walking around offering quests, or begging for help in town locations...... Lol.... So keep them in this hiding that still exist.

Realism In the other hand: lets focus on phisycs now, we have time to fix the history later, if its need to be fixed.
About the mixed world:
I really like the idea to take together all that looks, sounds good from pirate era. For start its good,
and if we REALLY want, we can add a choicable option later, where you can choiuce, to have all the stuff mixed, or want them to appear, and change when their correct date reached ingame.

About fencing: lol, man! Im a level 10 meele guy in level 16, master of fencing, with an excellent attwood f100 saber, and with an average armor, but guys can kill me with 2-3 hit even NOW, if they lucky, lol! So, dont need to worry about that, I think thats realistic enough:
In real fencing there are lucky times when you got cut in 10-12 times, and just minor scars, and sometimes they slice you once, and youre dead meat, so its almost 100% realistic now, REGARDLESS what others say. (Forget films, and ideas, try to fence with rapier, spade, or sabers in REAL life, without rules, guys, and youre gonna see.... )

The only thing that may needed to change is this: aop have some good ideas, and one is this: they use at least 5 different attack type.... Like in scissor-stone-paper game: One is best against another. So, in POTC the NPC may all use them in random combinations, (they are may gonna has only mediocre effect in taking more/less health than another)

and one hit act as a block against some other, and one is not. This could be done somehow, to make at least 3 type of attack avaliable. The animation is given, (poor guys already use at least 3-4 different attack type, but in random order, and they only decorative related) so just need to bind the buttons, (please, make they very close to the numpad, or ON it <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" /> ) and make the code for the hits, to what blocks the another. Dont need to be that mutch number of different hits like in AOP, just at least 3.
The AI's wont change too mutch, just you have more chance to win if you figure out what hit could be in best use in that very second.

This is just an idea anyway. ANd, adding powder, and rugs as a new 'must have for each shot' ammo type for cannons, could raise the realism into the skies, and may can be done easily. But I do say anyway, thar rugs may be avaliable for repairs, to stuff holes, please read what I wrote about that in Roys topic:

<a href="http://forum.piratesahoy.net/index.php?showtopic=7020&st=60" target="_blank">AMMO n' STUFF</a>
 
hell yeah I'm going to play AOP, I mean.. I find the arguments very lacky for sticking to POTC... It's obvious that AOP has a far better game engine, the water is 100x better and the biggest issue for choosing AOP for instance is ships.. the ships in POTC looks to terrible for words, really abnormal sizes, no details nothing.. the fighting is very boring, nah, I'm tired of looking at the odd graph's --> apearently the've fixed most of that issue's in AOP.. so my choose will be simple..

I find it rather sad to say already to stick @ POTC and already form a group wich will "boycot" AOP.. most of you never played AOP yet so why already make your descision ??

I can understand that you don't want the work you guys did for POTC, to be forgotten.. but hey?? who said you can't add them aswell in AOP.. it's a bit early for speculating I think..

@ el rapido
well... you can toggle as much as you want in POTC and stuff, but it remains it's limits.. and most of the things you can't even inplent in the game because of the weak engine. nah, eventualy you'll all switch for AOP <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

with all the respect for the modders but you all praise POTC that it's a fantastic game despite the mods,... the build mod was quit fun I must say, very nice work and stuff.. but is it enough to stick another 2/4 years when a new version comes out??? nahh, defenitly not. respect for what you've done but I think that most of you don't want to start over again and cuz of that reason you'll stick to POTC.. for what I've seen AOP looks better in everything on the screens
 
PLEASE read all the forum stuff, before you post anything rush......

I am a programmer... SO: The engine is not that better, you could see in the first sight, if you play. Let me tell this.

AOP is CLOSED system, can be modded only with special knowledge, and tools, and source code provided by Akella only for those who they choose.

And... The AOP models not THAT mutch detailed. If you want detailed ships, check out my ships CLOSER pics in SHIP WHEELS FOR EVERY SHIP topic in POTC modding.
We imported ships from the pre-AOP already... My dear fellow. And even managed to put details from them into stock POTC ships...

By the way, about graphics: aop looks like a beautiful painting, but the looks have nothing to do with photolike realism. AOP looks better for an arcade gamer <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" /> but POTC looks more life-like. Even the water.
And I DID played the AOP's Russian version. They finished the english stuff with several other languages aswell, just Playlogic wont release yet.

By the way:
AOP cant be refitted with ALL the stuff invented in here, even if we manage to get INTO Akella corporation....

Just the models, and pictures can modded in AOP....
If some hackers still manage to modd the AOP system, (like adding new items, dialogs, etc...) they are gonna be very professional guys, not modders. And its not a modding work, just some 'I show I can do this, even if you dont let me!!!' stuff.

the storm engine 2.5 has not that mutch more than the storm engine 2....

And If after this info you still want that game, please, go....

and, a big annoucement:
The Wolf: "- Im gonna play AOP TOO! Yeeeaaaa!"

If they finally release it english. Yes. play. For adventure and fun.
But for realism, true sailing feeling, and productive work, Im gonna stay with POTC, where I can do that.

So, please, dont say anymore about this.... POST BUILD POTC is post build potc, AOP is aop. Two totally different games in their goals. And theres no need to announce that you
like that game more. I never posted here, that I more prefer Battlefield and Call of DUty than MOhaa. Its a POTC modding forum...

!!!!!!!
And about Boycotting AOP.... Please dont be braindead, my friend. We just focus on POTC modding here, but we still get models from that game, and im sure even I am gonna replace the main player in aop, because he is annoy me like hell. And Im sure, Im gonna add and modify some ships also.
!!!!!!!

But.... Modding its system is another story, and OPEN YOUR EYES! This guys modded POTC into something totally different. We cant place ALL stuff made here, to there. Lol...

Please, go to an AOP modding forum. Im sure, we met there... But just for picture, model modding. ANd my main goal is to import them to POTC if I like them....
 
ANd let me tell you: if someone fires a gun, not the whole bullet comes out, with the shell also...

not [___]) just the ball itself... lol... The shell remains back. ANd the ball itself in modern firarms look like this:

[_) without a shell, my friend... The [___] remains on the ground <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" />

Dont you ever found a shooted out bullet ball? What are you young people do, instead of wandering in forests, and sneak into closed military, and police shooting ranges in the woods? lol.... Or just I am the one who sick-

But, to answer you: the POTC limits are only :the storm engine 2. Its system is visual c++ language, which is the main programming language for all the modern games....
So you can modify this game into eternity. ANd, if we find the storm engine 2 too weak, in that case we can improve it... If AKella give away its source code, or, if one of us became a professional 3d programmer, and make another.

ANd why to do this? because AOP is just an another of the series, not a 'big step in programming history' and anyways, Akella dont want/let us modd that. Thats why the code is hidden.

POST BUILD POTC is our fun, and our learning project, to learn 3d modding, and c++ programming, because here we can do it.
And AOP system is closed by Akella, and not THAT mutch improved, to totally "replace" POTC as you think...
Interesting type of thinking anyway....
These are two DIFFERENT games, please notice it.

Not an' older, and a FAAAR newer, step-in-a-history version of the same game... lol...

Again: please, stick to an AOP modding forum. Im gonna be there also, if my time let me.
I told you: Im gonna modd that games looks to be better.
But for the programming work: we can do this only here.

That game is for great fun, and glorious action

Our game is for more like true pirate mood, and phisycal, historical realism. AT least the last mods all target that.

Shiver me' timber, anyways. Dont post "eee, potc sucks" type stuff here. We want to make this game better, not to read that its 'older than the new one' lol... So please, If you want to continue brabbing about this with me, come to msn, or both of us go and write into Blind Parrot. Its a modding forum, for suggestions, and technical.

Thank you.
 
I am not going to <i>boycot</i> AoP. I just have not too much interest in that game. What I've seen looks certainly nice enough to be a good game. But to me, everything looks cartoonish. And I don't think pirates should look like a cartoon. PotC might not look as impressive as AoP, but PotC does look less cartoonish. Also: AoP doesn't have any jungles to run around in, which is a part of PotC I really like. And AoP has one major drawback in that it cannot easily be modded. Which means that you can play the stock game, with any future bugfixes from Akella and maybe an official add-on pack to come. But you cannot change the workings of the game yourself. So you are completely dependent on Akella for improving the game. If you don't care about that and are happy to play the stock AoP until either you've done everything that can be done in that game or until Akella releases a new add-on or update, by all means: Do so! If you think you'll have more fun out of AoP unmodded than PotC with all mods, feel free to play AoP instead of PotC. After all: It's just a game and you can choose whatever you want to play. If, after a while, you have done everything you can in AoP and you would like to try out another new pirate game in the form of PotC Build 14 (or something like that), you will always be welcome to try that out as well. PotC and AoP are two different games. If you like AoP most, play AoP; if you like PotC better, stick to PotC.

I think there will be plenty of people who will want to try out AoP, even people who would want to keep modding PotC. I myself would be quite interested in playing AoP for a bit myself. But once I played it a bit, I would return to PotC, because there is more potential in an open source code game than one with closed source code. As far as I am concerned anyway. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
<!--quoteo(post=143852:date=Mar 29 2006, 07:17 PM:name=Captain 'Dan the Lunatic Wol)--><div class='quotetop'>QUOTE(Captain 'Dan the Lunatic Wol @ Mar 29 2006, 07:17 PM) [snapback]143852[/snapback]</div><div class='quotemain'><!--quotec-->
ANd let me tell you: if someone fires a gun, not the whole bullet comes out, with the shell also...

not [___]) just the ball itself... lol... The shell remains back. ANd the ball itself in modern firarms look like this:

[_) without a shell, my friend... The [___] remains on the ground <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" />

Dont you ever found a shooted out bullet ball? What are you young people do, instead of wandering in forests, and sneak into closed military, and police shooting ranges in the woods? lol.... Or just I am the one who sick-

But, to answer you: the POTC limits are only :the storm engine 2. Its system is visual c++ language, which is the main programming language for all the modern games....
So you can modify this game into eternity. ANd, if we find the storm engine 2 too weak, in that case we can improve it... If AKella give away its source code, or, if one of us became a professional 3d programmer, and make another.

ANd why to do this? because AOP is just an another of the series, not a 'big step in programming history' and anyways, Akella dont want/let us modd that. Thats why the code is hidden.

POST BUILD POTC is our fun, and our learning project, to learn 3d modding, and c++ programming, because here we can do it.
And AOP system is closed by Akella, and not THAT mutch improved, to totally "replace" POTC as you think...
Interesting type of thinking anyway....
These are two DIFFERENT games, please notice it.

Not an' older, and a FAAAR newer, step-in-a-history version of the same game... lol...

Again: please, stick to an AOP modding forum. Im gonna be there also, if my time let me.
I told you: Im gonna modd that games looks to be better.
But for the programming work: we can do this only here.

That game is for great fun, and glorious action

Our game is for more like true pirate mood, and phisycal, historical realism. AT least the last mods all target that.

Shiver me' timber, anyways. Dont post "eee, potc sucks" type stuff here. We want to make this game better, not to read that its 'older than the new one' lol... So please, If you want to continue brabbing about this with me, come to msn, or both of us go and write into Blind Parrot. Its a modding forum, for suggestions, and technical.

Thank you.
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#care <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />

ffs chill, looks like I hit the sensitive spot there _o_
 
<img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" />

Not really, but I never go to a Soccer game forum to tell guys that basketball way better. Told you... Meet you on AOP modding too. ANd let end this conversation here.
 
<!--quoteo(post=143854:date=Mar 29 2006, 08:26 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Mar 29 2006, 08:26 PM) [snapback]143854[/snapback]</div><div class='quotemain'><!--quotec-->
What I've seen looks certainly nice enough to be a good game. But to me, everything looks cartoonish. And I don't think pirates should look like a cartoon. PotC might not look as impressive as AoP, but PotC does look less cartoonish.
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you're kiddin' right?!

POTC looks even worse than cartoonish, those vessels are extremly bad designed, juz some wooden boxes floating on .. euhh.. water IMHO
 
ANd If you have personal problems, travel here and grab a sword. A sharp one. I more prefer rapier to train with...
Or let we discuss this in pure fistfight.

My favourite two Real Life things to do & train...

But this kind of voice Im afraid not belongs to this forum, gentleman.
There are several others. Send me a PM if you found one to argue on it, and I
happily go there. I will not send any more replyes to you in this topic, or forum.

Thanks for your cooperation
 
I think the water looks more real in AoP, but after studying the shots i can see it can look almost just as good in PoTC, its just a matter of figuring out how to implement new bumpmaps(they appear to be compressed in potc)
 
Hmm.... <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> let's see how we can tinker with it. New Bumpmapping would be real good.


Headshotguy,

?????

What are you just talking about?
 
Guys - just chill out!!!

It's only a game after all.
If you want to duel, buy AOP, go on line and blow each others ships out of the water.

This forum is about being creative NOT destructive.
 
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