POOTIS
Powder Monkey
Hello,
I've been playing quite a lot of this game, especially these past months, (mainly freeplay) on Arcade and this question has been circulating over my head for a good amount of months now - can't help but notice how weird money gain is in this game, for instance if I start off with a tier 7-6 trade vessel and ask a merchant for work, or go in a tavern and ask for an escort mission, the pay is usually well over 10k. However, when doing some of the quests from governors or in some stories 10k is a lot and you rarely get to see that number. Most recently in the assassin quest (NPC which gives you the quests is also in freeplay) where it is required of you to go to different islands and kill a certain npc. For your first job you're paid 1000, for your second job you're paid 2000, then 5000 and finally 10000.
So why does this happen? Is it possible to reduce the amount of money you earn from merchant and escort missions?
As for my second question, it is in regard to the dungeons, most specifically - their loot.
I try to avoid going on land and entering dungeons, it's simply not worth it, due to the fact that enemies respawn too soon once it was cleared, and because chests don't yield anything beyond bandages and potions.
Is there a possibillity to add a specific chest for dungeons with a different name which has better loot, than the chests found in houses, as well as a longer respawn time for enemies? Currently enemies respawn as soon as the room is reloaded.
I hope I'm not being too picky with this one, but is there a possibillity for more quests? For instance bounties on famous and made up pirate captains? The governors of the Caribbean offer ship sinking quests, yes, but what about a terrifying pirate with a Heavy Indiaman threatening Port Royale? Or about 2 pirates with Galleons planning an attack on Hispañola?
I realize that pirates have used small, usually with one or two mast vessels, such as sloops and ketches, and if this is denied due to preserving realism I can get behind that.
Finally, could more towns along the coasts of mexico be added? That's it, just something more along that wall of unaccessible land on the world map.
I apologise for the wall of text and if some of the questions seem unreasonable, though I feel like more things could be added in the Caribbean. Furthermore, I would like to offer my help in any way possible, I don't have any programming skills, but I have a lot of free time and would like to contribute to this amazing mod, instead of simply complaining and/or asking for more and more things.
I've been playing quite a lot of this game, especially these past months, (mainly freeplay) on Arcade and this question has been circulating over my head for a good amount of months now - can't help but notice how weird money gain is in this game, for instance if I start off with a tier 7-6 trade vessel and ask a merchant for work, or go in a tavern and ask for an escort mission, the pay is usually well over 10k. However, when doing some of the quests from governors or in some stories 10k is a lot and you rarely get to see that number. Most recently in the assassin quest (NPC which gives you the quests is also in freeplay) where it is required of you to go to different islands and kill a certain npc. For your first job you're paid 1000, for your second job you're paid 2000, then 5000 and finally 10000.
So why does this happen? Is it possible to reduce the amount of money you earn from merchant and escort missions?
As for my second question, it is in regard to the dungeons, most specifically - their loot.
I try to avoid going on land and entering dungeons, it's simply not worth it, due to the fact that enemies respawn too soon once it was cleared, and because chests don't yield anything beyond bandages and potions.
Is there a possibillity to add a specific chest for dungeons with a different name which has better loot, than the chests found in houses, as well as a longer respawn time for enemies? Currently enemies respawn as soon as the room is reloaded.
I hope I'm not being too picky with this one, but is there a possibillity for more quests? For instance bounties on famous and made up pirate captains? The governors of the Caribbean offer ship sinking quests, yes, but what about a terrifying pirate with a Heavy Indiaman threatening Port Royale? Or about 2 pirates with Galleons planning an attack on Hispañola?
I realize that pirates have used small, usually with one or two mast vessels, such as sloops and ketches, and if this is denied due to preserving realism I can get behind that.
Finally, could more towns along the coasts of mexico be added? That's it, just something more along that wall of unaccessible land on the world map.
I apologise for the wall of text and if some of the questions seem unreasonable, though I feel like more things could be added in the Caribbean. Furthermore, I would like to offer my help in any way possible, I don't have any programming skills, but I have a lot of free time and would like to contribute to this amazing mod, instead of simply complaining and/or asking for more and more things.