<!--quoteo(post=140644:date=Feb 25 2006, 04:21 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Feb 25 2006, 04:21 PM) [snapback]140644[/snapback]</div><div class='quotemain'><!--quotec-->
Could these bugs be caused because CCC's code isn't entirely based on the latest modpack version? When I had a look at CCC's code, I saw some differences with the latest Post Build 12 mods, so that might've been the cause...? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
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That's possible, sorry, I'm not sure which codebase to use at the moment. Which file is it?
<!--quoteo(post=140602:date=Feb 25 2006, 10:55 AM:name=Screwface)--><div class='quotetop'>QUOTE(Screwface @ Feb 25 2006, 10:55 AM) [snapback]140602[/snapback]</div><div class='quotemain'><!--quotec-->
Your new jungle model is very good but it is no textured for me <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="" border="0" alt="dunno.gif" />
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Sorry, I forgot to include the palmtexturefile leaf_palms.tga.tx <img src="style_emoticons/<#EMO_DIR#>/ohmy.gif" style="vertical-align:middle" emoid="" border="0" alt="ohmy.gif" /> Will fix that with the next update. If you don't want to wait simply copy leaf_palms.tga.tx from resource\textures into resource\textures\ammo .
<!--quoteo(post=141072:date=Mar 2 2006, 10:29 PM:name=rags707)--><div class='quotetop'>QUOTE(rags707 @ Mar 2 2006, 10:29 PM) [snapback]141072[/snapback]</div><div class='quotemain'><!--quotec-->
CCC,
"b_fortifications.c"
missing 4 semi colons.
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->
// first 2 missing semi's on line 45
if ( NPChar.chr_ai.group==LAI_GROUP_PLAYER ){adress = " Commander, Sir, "}else{adress = ""}
///////////////
// change to //
if ( NPChar.chr_ai.group==LAI_GROUP_PLAYER ){adress = " Commander, Sir, ";}else{adress = "";}
// other 2 missing line 67 + 68
if(rand(100)>50) {Link.l1.go = "attack1"}
else{Link.l1.go = "attack2"}
///////////////
// change to //
if(rand(100)>50) {Link.l1.go = "attack1";}
else{Link.l1.go = "attack2";}
<!--c2--></div><!--ec2-->
l8r!
<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, thank you <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="" border="0" alt="smile.gif" /> So you also think that those "end of line" semicolons are necessary even if there is only one line in the brackets? I'll add them in the future <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="" border="0" alt="yes.gif" />
<!--quoteo(post=140666:date=Feb 25 2006, 07:14 PM:name=rags707)--><div class='quotetop'>QUOTE(rags707 @ Feb 25 2006, 07:14 PM) [snapback]140666[/snapback]</div><div class='quotemain'><!--quotec-->
I just noticed another small glitch. When you dismantle buildings its possible to go over your max crew.
If you use the 'AddCharacterCrew' function from characterutilite.c that should take care of it.
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Another good proposal <img src="style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid="" border="0" alt="onya.gif" /> Keep them coming !
Could these bugs be caused because CCC's code isn't entirely based on the latest modpack version? When I had a look at CCC's code, I saw some differences with the latest Post Build 12 mods, so that might've been the cause...? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
That's possible, sorry, I'm not sure which codebase to use at the moment. Which file is it?
<!--quoteo(post=140602:date=Feb 25 2006, 10:55 AM:name=Screwface)--><div class='quotetop'>QUOTE(Screwface @ Feb 25 2006, 10:55 AM) [snapback]140602[/snapback]</div><div class='quotemain'><!--quotec-->
Your new jungle model is very good but it is no textured for me <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid="" border="0" alt="dunno.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
Sorry, I forgot to include the palmtexturefile leaf_palms.tga.tx <img src="style_emoticons/<#EMO_DIR#>/ohmy.gif" style="vertical-align:middle" emoid="" border="0" alt="ohmy.gif" /> Will fix that with the next update. If you don't want to wait simply copy leaf_palms.tga.tx from resource\textures into resource\textures\ammo .
<!--quoteo(post=141072:date=Mar 2 2006, 10:29 PM:name=rags707)--><div class='quotetop'>QUOTE(rags707 @ Mar 2 2006, 10:29 PM) [snapback]141072[/snapback]</div><div class='quotemain'><!--quotec-->
CCC,
"b_fortifications.c"
missing 4 semi colons.
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->
// first 2 missing semi's on line 45
if ( NPChar.chr_ai.group==LAI_GROUP_PLAYER ){adress = " Commander, Sir, "}else{adress = ""}
///////////////
// change to //
if ( NPChar.chr_ai.group==LAI_GROUP_PLAYER ){adress = " Commander, Sir, ";}else{adress = "";}
// other 2 missing line 67 + 68
if(rand(100)>50) {Link.l1.go = "attack1"}
else{Link.l1.go = "attack2"}
///////////////
// change to //
if(rand(100)>50) {Link.l1.go = "attack1";}
else{Link.l1.go = "attack2";}
<!--c2--></div><!--ec2-->
l8r!
<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, thank you <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="" border="0" alt="smile.gif" /> So you also think that those "end of line" semicolons are necessary even if there is only one line in the brackets? I'll add them in the future <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="" border="0" alt="yes.gif" />
<!--quoteo(post=140666:date=Feb 25 2006, 07:14 PM:name=rags707)--><div class='quotetop'>QUOTE(rags707 @ Feb 25 2006, 07:14 PM) [snapback]140666[/snapback]</div><div class='quotemain'><!--quotec-->
I just noticed another small glitch. When you dismantle buildings its possible to go over your max crew.
If you use the 'AddCharacterCrew' function from characterutilite.c that should take care of it.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Another good proposal <img src="style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid="" border="0" alt="onya.gif" /> Keep them coming !