Status update: still there, merrily adding and moving ropes
Of course, I've found some embarrassing texture errors along the way
Anyway, transparency:
I've removed those two two pixels on the port side of the skylight. Well, I just made them darker, since apparently they weren't dark enough to be counted as transparent
As far as I can tell,
ZarethPL has converted texture flawlessly - it's just that
CoAS engine simply doesn't support partial transparency - a pixel can be either transparent, or not. Oh well...
(But modelling each pane of the glass and giving them separate texture, as
Zareth suggests above is not an option, since they're gonna have the exact same problem with transparency
) Well, it looks good enough for me as it is
While I was fixing the aforementioned pixel problem I've decided to change the texture on those four small windows on either side of main cabin entrance. And this is the result:
Window frames are much better and clearer looking now, and windows themselves have new, bigger texture :ty If only I had a better looking door texture...
Crows nest: I think I'm going to remove it. We've proven that the basic idea is viable, but since we all seem to agree that it doesn't exactly work on the
Black Pearl, there's no point of keeping it.
And I have a question: has anyone made a stand-alone
Black Pearl mod for
CoAS?