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Fixed text bug

Johanno

Sailor Apprentice
Storm Modder
Hi
in the picture you can see, that the string doesn't get read right.

ntext.png

so i don't think i can fix this by changing the text in: PROGRAM\DIALOGS\ENGLISH\Thomas O'Reily_dialog.h
(except by deleting the '\n' characters)

the strange thing is, that it does work for some '\n' and for some not.
Ps: work means in that case that the \n isn't shown, but there is no new line anyway
 

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Last edited:
Indeed I've noticed such issues before as well; sometimes it works and sometimes it doesn't.
But I haven't a clue what makes that difference.
I'd suggest just replacing it with a space.
That's a quick fix.
 
I've run into that problem when creating dialogs for my "Ardent" storyline. As far as I can tell, "\n" only creates a line break if the dialog line is long enough. I've no idea exactly what the limit for "long enough" is.

There's no point in putting a line-break in Thomas O'Reily's dialog at that point, anyway. It's useful, and rather more likely to work, if the dialog line is long enough that it would require a couple of lines to display anyway, especially when the dialog line has some natural breaks if the character says one thing, then continues on to say something else - effectively a paragraph break. So removing the "\n" would be an improvement here even if it did work, and is even more an improvement when the "\n" does not work!
 
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