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You can check the steam frigates very easily by selecting Robert Fulton as your Free Play character.Well sir Pieter,
I’ve not tried those ships, even once.
It’s been almost 4 years that I don’t play the mods, so It’s kinda all new to me.
For example I didn’t realize, that the information the spyglass, has been turned off for realistic mode, and That’s fine as it is, a spyglass really don’t tell nothing in reality.
But these is not intenzionale for the Sword of Triton, so I can check the steam grifate later, after work.
BUG CONFIRMED!Well,
what can I say...tested and as you expected even steam fregate didn't work, even with full engines the speed din't chage.
I tryed also on beyond new horizons, and the speed burst of sword of triton didn't work
rCharacter.Ship.Impulse.Rotate.z
// PB: Rewritten Storm Rotate Impulse -->
float fRotate = 0.0;
if(CheckAttribute(arCharShip, "Impulse"))
stf(arCharShip.Impulse.Rotate.y); // Read the rotate impulse the ship already has
if(!CheckAttribute(arCharShip,"stormimp")) arCharShip.stormimp = fRotate; // If not being pushed, store the rotate impulse before the push
// Else the ship is already being pushed
switch(rand(9)) // 2-in-10 chance that any of the first two actions happen
{
case 0: fRotate -= 0.01; break; // Take the original rotate impulse and push a bit either way
case 1: fRotate += 0.01; break; // Not just to port
fRotate = arCharShip.stormimp; // Else set the impulse to what it was before the storm push
DeleteAttribute(arCharShip,"stormimp"); // Remove it because the ship is not being pushed either way by the storm anymore
}
arCharShip.Impulse.Rotate.y = fRotate; // Apply the new rotate impulse to the ship, which may include a storm push
}
else // If the storm has ended
{
if(CheckAttribute(arCharShip, "stormimp")) // And if the ship is still having a storm push, eg. there is a stored rotate impulse
{
arCharShip.Impulse.Rotate.y = arCharShip.stormimp; // Set the impulse to what it was before the storm push, eg. stop her turning
DeleteAttribute(arCharShip,"stormimp"); // Remove it because the ship is no longer in the storm
}
}
// PB: Rewritten Storm Rotate Impulse <--
That's @Jack Rackham's starting quest for FreePlay engineers. Go to Cartagena library, look for parts and build a special weapon. You'll also meet the scary librarian who will object violently if you try to steal any books - and there's a special surprise if you manage to steal the whole lot! It's not exactly new, it dates back to 2021.@Grey Roger and/or @Jack Rackham:
WHAAAAAAT is THIS?!?
View attachment 43853
Never saw THAT before!
I had no clue there was any new feature here.
I’m captain 92, a long time ago I asked to Sir Peter how can a possibile rigging attack could work in the mod, so I give him some hints on what I had in Mind at that time.While we're at it, this here might no longer work either:
That's another Impulse line of code.Code:// PB: Rewritten Storm Rotate Impulse --> float fRotate = 0.0; if(CheckAttribute(arCharShip, "Impulse")) stf(arCharShip.Impulse.Rotate.y); // Read the rotate impulse the ship already has if(!CheckAttribute(arCharShip,"stormimp")) arCharShip.stormimp = fRotate; // If not being pushed, store the rotate impulse before the push // Else the ship is already being pushed switch(rand(9)) // 2-in-10 chance that any of the first two actions happen { case 0: fRotate -= 0.01; break; // Take the original rotate impulse and push a bit either way case 1: fRotate += 0.01; break; // Not just to port fRotate = arCharShip.stormimp; // Else set the impulse to what it was before the storm push DeleteAttribute(arCharShip,"stormimp"); // Remove it because the ship is not being pushed either way by the storm anymore } arCharShip.Impulse.Rotate.y = fRotate; // Apply the new rotate impulse to the ship, which may include a storm push } else // If the storm has ended { if(CheckAttribute(arCharShip, "stormimp")) // And if the ship is still having a storm push, eg. there is a stored rotate impulse { arCharShip.Impulse.Rotate.y = arCharShip.stormimp; // Set the impulse to what it was before the storm push, eg. stop her turning DeleteAttribute(arCharShip,"stormimp"); // Remove it because the ship is no longer in the storm } } // PB: Rewritten Storm Rotate Impulse <--
EDIT: This one is SORT-OF confirmed.
In MNH and BNH, the "Impulse.Rotate.y" now applies a single push.
Instead of a continuous rotational moment.
So it still does SOMETHING.
But not what we designed things for...
On the whole, the following features are affected by this in one way or another:
1. Steam ship propulsion
2. Tacking of NPC ships when they're sailing too close to the wind direction
3. Flying Dutchman having the special power (as per the DMC movie) to sail STRAIGHT INTO THE WIND
4. Storm rotate impulse which makes it harder to keep course during a storm (to prevent storms from being too boring)
5. Black Pearl "Sweeps" ability
6. Queen Anne's Revenge/Blackbeard's "Sword of Triton" speed burst
(By the way, does anyone know who is "C92"?
That's the person who gave the "Sword of Triton" the additional instant sail and damage attacks.
I wasn't aware until recently that somebody added to my little Easter Egg. )
Wow, I knew there was talks of him doing that, but I never realized it was finished.That's @Jack Rackham's starting quest for FreePlay engineers. Go to Cartagena library, look for parts and build a special weapon. You'll also meet the scary librarian who will object violently if you try to steal any books - and there's a special surprise if you manage to steal the whole lot! It's not exactly new, it dates back to 2021.
Ah, good to see you still around!I’m captain 92, a long time ago I asked to Sir Peter how can a possibile rigging attack could work in the mod, so I give him some hints on what I had in Mind at that time.
He gave his idea, I tested it, and it worked very well
Year 2016 or 2017, if I remeber correctly.
In that time I wanted to ask also, a possibile ship in a bottle ability, but I was not sure if could be possible.
Maybe It’s to much of a cheat also, so I stopped with the rigging attack.
I don’t know nothing about coding, so all work has been done by Peter and others for the icons for the skill, I only tested it.
To my great frustration, nobody has stepped in to fix this bug yet in either Maelstrom or StormX.Hello to all,
I've downloaded and installed the recent version o fnew horizon maelstrom.
The bug still persist and I found a new one.
On isla de Muerta I've killed Blackbeard, but when I was looting him he has nothing, no sword of Triton on him