I just re-looked at the ship, and I see that it look's a bit empty. Maybe, just maybe it could have 2 decks, like having gunports at this layer? Either way it has a good paint scheme.
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Definitely very excellent texture work by @Legendary_Spider!This one is more beautiful)
Have you tried the PotC: New Horizons mod already?By the way, you have not confused the games? what realism?) there are skeletons running
I agree.I always thought the PotC version of Queen Anne's Revenge too unrealistic/over the top, so a more historically accurate one is very welcome in my books.
My preference for the cursed ships in the films goes in the same order as the actual films.I find the Black Pearl for example much more appealing, mostly due to her stern not being so tall.
You're reminding me of the historical Vasa.Yeah, the POTC Film QAR's stern is a skyscaper and would make the ship have a HIGH COG (Center of Gravity) and would weaken the ship's ability to keep upright during sail.
Definitely very excellent texture work by @Legendary_Spider!
I'd say both versions are virtually impossible to compare though.
They're very, very different ships.
Have you tried the PotC: New Horizons mod already?
In the original game, indeed there were skeletons in every dungeon.
This was changed in our mod. Now there are only skeletons for specific story purposes.
With New Horizons, we made the game both MUCH more realistic AND more fantasy.
Our approach was that the main game experience is realistic (with an Arcade option available, of course).
Fantasy content is available only if the player deliberately seeks it out.
That way, everybody can get the game experience they want.
As an example, if you play our Jack Sparrow storyline, you encounter skeleton pirates and the Flying Dutchman.
But if you choose the Hornblower one, there is none of that.
I agree.
The making of the films is also quite telling.
For Curse of the Black Pearl, the "Black Pearl" was made relatively simply; and not quite seaworthy.
For Dead Man's Chest, they made a brand new full-scale ship; based on a more seaworthy hull.
For On Stranger Tides, they used that same DMC seaworthy hull, but "redressed" the superstructure to become the Queen Anne's Revenge.
I assume this was done for budget reasons.
Using an existing ship is easier than making yet another one.
So by writing the story in such a way that the actual Black Pearl doesn't show up, that allows reduce costs by quite a bit.
The design team therefore was tasked to take the original Black Pearl and change her to be as different as humanly possible.
Since the original Black Pearl was very close to realistic, it is a logical consequence that the "redressed" version become more cartooney.
My preference for the cursed ships in the films goes in the same order as the actual films.
Black Pearl > Flying Dutchman > Queen Anne's Revenge > Silent Mary
But that's just my own personal opinion.
Everybody is perfectly welcome to disagree for themselves.
You're reminding me of the historical Vasa.
That didn't go well!
But what you say isn't necessarily true.
Such a high stern doesn't mean a dangerously high COG, as long as there is plenty heavy ballast way down in the hold.
In fact, old-school sailing ships with very high sterns very much existed in reality.
See here the Dutch "fleut" Batavia:
Not quite PotC QAR level, but it's not so far off either.
And yet this was a very successful design of ship.
There was actually a practical reason for these high narrow decks; but it had absolutely nothing to do with ship stability.
The taxes for the Baltic sea, where a lot of these ships operated, was calculated based on the width of the ship's deck.
So the Dutch designers aimed to make very wide hulls, with very narrow decks.
Seen from behind, this makes for basically an "onion" shape.
This does not make these ships inherently unstable. Quite the opposite, in fact.
Ship stability depends not just on the COG, but also on the "metacentric height".
The shape of the waterline area is the factor that determines this; along with how this shape changes as a ship heels over in wind and waves.
A "GZ curve" can be used to illustrate this:
The "righting moment" on the y-axis is the physical arm that wants to push a ship back to upright position when under an angle of heel.
The surface area under this curve (marked here "upright stability") is the actual measure for a ship's stability.
So much for this little side-step into ship stability theory.
To return to our favourite games and film franchises, the doomed "Vasa" was actually used as an inspiration by the PotC art department.
Compare:
And the Vasa capsize wasn't because of her stern.
It was because of too many heavy cannons on her top deck.
High stern makes for high windage.Yeah, true. Vasa capsizes from a slight wind gust, sinking within minutes of being set to sea.
[...]
The Vasa had too high of a COG from the cannons on her top deck, and did not have enough balance on her lower decks.
Me myself, I'd have a hard time picking between the two.Although I think the Vasa itself looks better than the POTC film FD.
You can try to use TOOL to export .gm to .vrml and see if that wants to work.Also, know how I can export .gm to .obj without using the BROKEN GM Viewer feature?
refShip.Name = "SwedishIndiaman1";
refShip.Cannons.Borts.cannonf.qty = 0;
refShip.BigPicTexName = "SHIPS4";
picture = 1793,257,2048,512
refShip.Model = "SwedishIndiaman";
refShip.TurnRate = 50;
The water looks normal to me.Don't mind the crappy water, I have an intel onboard graphics card, but I use dgvoodo and no intel fix, the water does sometimes look kinda good from different angles and at different lighting times.
Ah yes, the Vasa. Best proof that you shouldn't rush things and take your time to do things properly.High stern makes for high windage.
Heavy cannons on top decks, without enough counterweight at the bottom makes for a high COG.
A relatively low width makes for a low KM.
This combined reduces the GM, which is a measure for the upright stability.
If the lower gunports were then open too, that could cause flooding as the ship heeled over more than expected.
A quick search led me here: Why The Swedish Vasa Ship Sank – An Engineer's Explanation
Indeed, especially with one being based on the Vasa. There are many similarities so it makes it harder to choose.Me myself, I'd have a hard time picking between the two.
They're both quite nice in their own ways; with Vasa being the more colourful of the two.
Indeed everyone has their own taste.An easier comparison for me is these two:
I like the bottom one much more.
But I know there are people who prefer the top.
The water looks normal to me.
Ah yes, the Vasa. Best proof that you shouldn't rush things and take your time to do things properly.
At least you can now see her in a museum, so something good came out of it in the end.
Indeed, especially with one being based on the Vasa. There are many similarities so it makes it harder to choose.
I may slightly prefer Vasa due to being cleaner. But it is close.
Indeed everyone has their own taste.
I think I will go with the bottom one too, but the other one is also good-looking.
Photoshop will do that - read the PNG, save it as TGA. GIMP, which is free, will probably do it too. Other picture editing programs can probably do the same. If it can read PNG and TGA, it can probably read one and save a copy as the other.I'll see if I can find out how to turn PNG or some other image format into TGA and I'll use TX Converter to make the TGA become TX.
Heavy galleons such as "Galeon1" also have turn rate 50. Fast galleons have turn rate 80 and are supposed to be agile! Beyond that, if you see a ship doing a quick turn, it may be because the captain has the "Club hauling" ability.The reason I kept the turn rate so low was that the ship would have turned too much for the game since when I go into the game, I see GALLEONS turning on the spot at a HIGH speed, which is just disturbing...
Well, it's not ready yet, and you won't see much of it.Is this ship ready yet? If so, can you upload the model and texture files, and preferably "Ships_init.c" with its entry. I can take care of the interface picture - I'll want to try out the ship in a game anyway to check that it works properly. If it does, I'd like to include it in the next update, which I intend to upload this week.
Whoah! This looks way more weathered. Is this a model for New Horizons? And is it available for download?
I'm not done with her yet)Whoah! This looks way more weathered. Is this a model for New Horizons? And is it available for download?
will you the greek fire bow chaser?I'm not done with her yet)
Exciting.I'm not done with her yet)
not understood.will you the greek fire bow chaser?