I've updated the first post with a link to the model files. Here are the preliminary stats I gave the ship, slightly increasing most of Pinnace1's stats:
The ship actually has 32 guns once you include the stern chasers. The periods and national encounter chances are also up for debate; the ship is supposedly mid-18th century, so I used periods 2, 3 and 4 as a loose approximation. For nations, I'm up for suggestions on any additional colour schemes we could use.
Code:
//-------------------------------------------------------------------------
// Swedish East Indiaman by Philipjn, ported by Armada
// <SWS - Willemstad Builders' Trials Winter 09 S/N 087> (WBT4)
//-------------------------------------------------------------------------
makeref(refShip,ShipsTypes[n]);
n++;
refShip.Name = "SwedishIndiaman1";
refShip.All = "Pinnace1";
refShip.SName = "Indiaman1";
refShip.id = refShip.Name;
refShip.Walk = "";
refShip.Class = 4;
refShip.Cannon = CANNON_TYPE_LONG_LBS12;
refShip.MaxCaliber = 12;
refShip.Weight = Tonnes2CWT(750);
refShip.Capacity = 5000;
refShip.CannonsQuantity = 32;
// NK cannon qtys 05-04-18 -->
refShip.Cannons.Borts.cannonf.qty = 0;
refShip.Cannons.Borts.cannonb.qty = 2;
// NK <--
refShip.MaxCrew = 200;
refShip.MinCrew = 45;
refShip.Price = 60000;
refShip.HP = 3500;
refShip.SP = 200;
refShip.Jetty = false; // PB
refShip.BigPicTexName = "SHIPS4"; //Armada
// KK -->
refShip.BI.Tex = 10;
refShip.BI.Pic = 13;
refShip.QDeck = "ShipDeck6";
refShip.CannonsDeck = 1;
refShip.CargoHold = 1;
refShip.Cabin = "Cabin2";
refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
refShip.Flags.Mast0.Flag1 = FLAG_ENSIGN;
// <-- KK
//Period
refShip.period.0 = 0.0; //
refShip.period.1 = 0.0; //
refShip.period.2 = 0.2; //
refShip.period.3 = 0.6; //
refShip.period.4 = 0.4; //
refShip.period.5 = 0.0; //
//Nation
refShip.england = 0.5; //
refShip.france = 0.5; //
refShip.holland = 0.0; //
refShip.portugal = 0.3; //
refShip.pirate = 0.0; //
refShip.spain = 0.0; //
refShip.america = 0.0; //
refShip.Model = "SwedishIndiaman"; // KK
refShip.Type.Trade = true;
refShip.Type.War = false;
refShip.CanBuy = true;
refShip.CanEncounter = true;
refShip.WaterLine = 0.0;
refShip.SpeedDependWeight = 0.3;
refShip.SubSeaDependWeight = 1.3;
refShip.GeraldSails.rey_a2 = 1;
refShip.GeraldSails.rey_a3 = 1;
refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_b3 = 1;
refShip.RigType = "Bat";
if(iRealismMode>0 || REALISTIC_SHIP_INERTIA){
refShip.SpeedRate = 10.0;
refShip.TurnRate = 65;
refShip.InertiaAccelerationX = 4; refShip.InertiaBrakingX = 0.5;
refShip.InertiaAccelerationY = 1.9; refShip.InertiaBrakingY = 0.5;
refShip.InertiaAccelerationZ = 2.5; refShip.InertiaBrakingZ = 2.0;
}else{
refShip.SpeedRate = 12.6;
refShip.TurnRate = 29;
refShip.InertiaAccelerationX = 0.2; refShip.InertiaBrakingX = 2.0;
refShip.InertiaAccelerationY = 7; refShip.InertiaBrakingY = 6;
refShip.InertiaAccelerationZ = 4.0; refShip.InertiaBrakingZ = 3.0;
}
// Review: Vessel configured as:
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4)
// <SWS - Willemstad Builders' Trials Winter 09 S/N 087> is henceforth complete
// on this day and date Jan 1 2010, 1046h
The ship actually has 32 guns once you include the stern chasers. The periods and national encounter chances are also up for debate; the ship is supposedly mid-18th century, so I used periods 2, 3 and 4 as a loose approximation. For nations, I'm up for suggestions on any additional colour schemes we could use.