Hi, I would like what kind of texture maps the game will support.
There are few kinds and it would be best if all of them could be used:
diffuse - this is just the standard colorful texture we know and love
normal map - simulates bumps and texture
specular map - simulates the way texture reflects light
displacement map - basically normal map on steroids. This one Im really interested with, as having support for it would allow for even better looking models without additional modelling. http://en.wikipedia.org/wiki/Displacement_mapping
There are few kinds and it would be best if all of them could be used:
diffuse - this is just the standard colorful texture we know and love
normal map - simulates bumps and texture
specular map - simulates the way texture reflects light
displacement map - basically normal map on steroids. This one Im really interested with, as having support for it would allow for even better looking models without additional modelling. http://en.wikipedia.org/wiki/Displacement_mapping