<img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid="
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Ahoy, lads! So, Pieter, how do you feel about the slow water/rain damage to the blade, and how to prevent it with order an officer to rub all swords with rug idea?
besides, i have something in my mind.... How about... a ship construction facility as a building you can raise?
not shipyard. You cant BUY a ship here... So: its PRODUCES the ship veeery slooowly, and you regurarly need to get more, and more planks, ( because its need VERY lot ) REALLY mutch planks, and other goods, and the lead engineer only says what goods he need next in some weeks later, so u must sail around to get them, and regurarly check the lad, what he need, and just the workers salary cost money, and when the ship finished, its need to go to the first island, because it dont have any guns for start.
Im not a simpleton <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid="
)" border="0" alt="smile2.gif" /> The whole ideas point is this: YOU need to work too! The building of the ship is need YOUR assistance to
1.: check the carpenter regurarily, for what he need next (because its more exciting this way )
2.: get the goods for him
3.: defend the building site
4.: pay the workers ( and this is not a little sum... )
5.: be patient: the build time of this ship is well... can be ALMOST realistic. ( not years to build, but months, or one month )
and, the point to BUILD a ship instead of BUY: with the first questions of the carpenter:
YOU can select the
0. officer, who stays here overseeing the work (so he does nothing, only pre-disappear, to be captain after the work)
1. class of ship
2. exact type avaliable on that class
3. the skin (from avaliable skins for that type, or maybe export new ones, see below)
4. the 'basic' design (based on national ship types)
5. and, after that, you can make some little difference, (just between some borders) with questions like this:
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-so, sir, and what unique changes you need for her?
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-make her a bit faster (sub menu: and you can select what stats u want to decrease for this, example: for a losss of some max avaliable guns, or max caliber)
-make her able to bear bigger cannons (sub menu: and the stats to decrease)
-make her some more guns (sub menu, stats)
-make her faster to turn (sub, stats)
-make her able to hold more cargo (s,t)
-make her simplier, to need less crew. (s,t)
-make her bigger, to carry more troops <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid="
)" border="0" alt="smile2.gif" />
ANd you can reenter to this menu after any change, And the carpenter let u know when u reached the borders of an option.
please, think a bit about this:
- the building site may needs at least 2-3 houses for the workers <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" /> (regular house u can build)
- if a pirate designs a new ship, the carpenter dont have exact plans, he need to construct, experiment, etc.: so, its realistic, that he dont post all his needs in the first place, but orders regurarily some random items. rand number of planks, (BIG sum of planks, because not only the ship needs it, but all the work tools, like wooden building towers, when the hull gets bigger ) mahagony for inner design, sailcloth, linen, plenty of RUM and BEER! <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" /> and food, because the workers cant leave the site, until ships finished.
and maybe some sub missions, to find (or kidnap) a guy named this, in that location, because need to consult about buildplans maybe.
- AND: if someone want to add a newly textured ship... with this mod, he only needs to make the textures .tx, and put to some directory, so all the work is done by the carpenter.
I think its more realistic to add a ship of my dream this way, because if i need a ship with drunken angels carved to it, i have LITTLE chance, that some guy sell it on a shipyard...
- and: everyone gets the oportunity, to design his/her own pirate wessel, and he need to help to build himself!
i dont very familiar with this system, but the idea is the next:
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this mod only copy the stats of existing ships, from shipstats, and make some change only in the stats, and add another ship to the file, not 'usable' by ai, only for the player.
and, after the work, the player instantly get the ship for his fleet. (with the pre-selected officer) and, if the daaaamn swap ships starts to work, the player can swap to it instantly.....
the 'add texture new' is a bit bigger work, maybe not need to done in the first version of the mod, but im sure, it can be done this way: the guy copy the textures of an existing corvette for example. he make it to tga, he make the changes, he turn it into tx again, and put the files in this mods CORVETTE directory, and this mode do the needed copy, and changes, to link it to some new corvette desing. I think, it can be done, but it needs a more experienced guy with this system.
SO: i try to familiarize myself with this system, but i think, one of u, who likes this, can make it good.
the guy, who made the buildable structures, he can easily make a simple site, and the menu for the carpenter, and someone, whos experienced with adding new ships, can do the rest, and, if u like the guy finder sub missions, some story line modder needed also.
It is just an idea, but i think, its not too hard, (the first version, without adding new textures at least) and im SURE it makes the gamne more reailistic, and more fun.
thx for the patience, please, think of it!
so, wadda think about the weather/swords ? <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid="
)" border="0" alt="smile2.gif" />
Dan the Lunatic Wolf, FINALLY! <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid="
)" border="0" alt="smile2.gif" /> --> Captain of the 'Black Wolf' pirate corvette. (yea, too mutch wolves...)
"Dránnkk or sóber, i ki'n outsail any stinkin' englishman!!! (-hic...-)" <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid="
" border="0" alt="whistling.gif" /> <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="
" border="0" alt="par-ty.gif" />