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Fixed Stuck in the "grate" (speightstown dungeon)

Ventus

Landlubber
Hi, I play the 14 Beta 4 Build (Saturday 2 April 2016) and encoutered what seems an obvious bug in the "church protection" quest. I play the original story, tales of a sea hawk.

When I continue further in the Maltese abey crypt by using the grate, I find myself stuck in the wall/door after the loading of the new location (speightstown dungeon), the character run rooted to the spot and enemies stay still, the only alternative is to "activate" the door again to go back in the previous crypt zone. It just seems that the character isn't properly teleported in the dungeon area.
 

Attachments

  • compile.log
    22.2 KB · Views: 106
  • system.log
    1.7 KB · Views: 124
  • -=Tim=- QuickSave 17.rar
    659.4 KB · Views: 130
You're in luck. I already had the game running, so managed to make a quick fix.
Extract attached to RESOURCE\MODELS\Locations\Inside\Dungeon_1 and it should work properly. :doff
 

Attachments

  • d01_l.zip
    2.4 KB · Views: 134
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