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Fixed "#stown_name#" Showing in 3D Sailing Mode (Sail-To + Spyglass)

</grins
thanks Sire
When at sea my mind tends to wander, where no man has gone before

>cue Star Trek into music

>/quickly hides the Spock ears
 
i dont remember what happened , but some time ago the ports name when i try to sail to them is called something like "#stown_name# Port" , ill add picture of that in here too. So i guess i have 2 problems .
 

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  • compile.log
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  • error.log
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  • system.log
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  • stown.jpg
    stown.jpg
    411.8 KB · Views: 181
Last edited by a moderator:
Please post a savegame with that "#stown_name# Port" issue.
Can you still go ashore in those ports?
 
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Use an archiver such as 7-Zip to compress the savegame file, then click the "Upload a File" button down to the right of where you write your post.
 
here is the savegame, but the "#stown_name#" does not interfere with the gameplay ,because i need to go in sea by the Barbados. or maybe that is the problem, i dont really know.
 

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  • Save.7z
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I've been investigating this, but it seems a mystery to me.
For some reason, your islands array doesn't have the proper reload labels in it anymore.

But I have been searching where those labels are being corrected and I can't seem to find that at all!
So I don't even understand how it can be that normally it does work like it should.
 
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Looks like the SetLocalizedLabels function does this.
Just execute this through console and it all goes back to normal:
Code:
SetLocalizedLabels();

As with the other issue from this savegame, I have absolutely NO CLUE how this can have become corrupted.
All I can say is to keep an eye out for if it happens again and, if it does, make sure to remember exactly what you did at that time which might have triggered it.
 
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