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I have also updated the title to describe the problem more accurately.Moved the topic to the bug tracker. Doesn't have high priority but could look into it later.
Redmond Fort{#sRedmond# Fort}
Port Royale Fort{Port Royale Fort}
Oxbay Fort{#sOxbay# Fort}
Speightstown Fort{Speightstown Fort}
Greenford Fort{#sGreenford# Fort}
Bridgetown Fort{Bridgetown Fort}
Falaise de Fleur Fort{#sFalaise de Fleur# Fort}
St Pierre Fort{Saint Pierre Fort}
Conceicao Fort{#sConceicao# Fort}
Sao Jorge Fort{SÝo Jorge Fort}
Douwesen Fort{#sDouwesen# Fort}
Willemstad Fort{#sWillemstad# Fort}
Isla Muelle Fort{#sIsla Muelle# Fort}
San Juan Fort{San Juan Fort}
Fort James{Fort James}
Grand Cayman Fort{#sGrand Cayman# Fort}
Santiago Fort{#sSantiago# Fort}
Havana Fort{#sHavana# Fort}
Pointe a Pitre Fort{#sPointe a Pitre# Fort}
Fort Saint Louis{Fort Saint Louis}
Port au Prince Fort{#sPort au Prince# Fort}
Santo Domingo Fort{#sSanto Domingo# Fort}
Tortuga Fort{#sTortuga# Fort}
Fort Amsterdam{Fort Amsterdam}
Fort Philipsburg{Fort #sPhilipsburg#}
Oranjestad Fort{#sOranjestad# Fort}
Eleuthera Fort{#sEleuthera# Fort}
if( CheckAttribute(arScopeItm,"scope.show.ship_name") && sti(arScopeItm.scope.show.ship_name)!=0 ) {
shipName = "Fort";
if (CheckAttribute(chref, "town")) {
shipName = TranslateString(FindTownName(chref.town), shipName);
} else {
shipName = TranslateString("", shipName);
}
if (CheckAttribute(chref, "Fort.Mode") == true && chref.Fort.Mode != FORT_NORMAL) shipName += " (" + XI_ConvertString("DESTROYED") + ")";
}
Yep, that's wrong.It's not just the spyglass. This is among the list of destinations which I can Sail-To near Nevis:
Except that this is "Early Explorers" and it's not Nevis, it's Nuestra Senora de las Nieves. The colony (and fort) should be Pueblo Carlos.
Those were intended to be used for character names. But the fort commanders get REAL names now, so those shouldn't even be used.Ugh those strings translations etc are still one hell of a mess.
As far as I could find the wrong ones go here:
Code:Redmond Fort{#sRedmond# Fort} Port Royale Fort{Port Royale Fort} Oxbay Fort{#sOxbay# Fort} Speightstown Fort{Speightstown Fort} Greenford Fort{#sGreenford# Fort} Bridgetown Fort{Bridgetown Fort} Falaise de Fleur Fort{#sFalaise de Fleur# Fort} St Pierre Fort{Saint Pierre Fort} Conceicao Fort{#sConceicao# Fort} Sao Jorge Fort{SÝo Jorge Fort} Douwesen Fort{#sDouwesen# Fort} Willemstad Fort{#sWillemstad# Fort} Isla Muelle Fort{#sIsla Muelle# Fort} San Juan Fort{San Juan Fort} Fort James{Fort James} Grand Cayman Fort{#sGrand Cayman# Fort} Santiago Fort{#sSantiago# Fort} Havana Fort{#sHavana# Fort} Pointe a Pitre Fort{#sPointe a Pitre# Fort} Fort Saint Louis{Fort Saint Louis} Port au Prince Fort{#sPort au Prince# Fort} Santo Domingo Fort{#sSanto Domingo# Fort} Tortuga Fort{#sTortuga# Fort} Fort Amsterdam{Fort Amsterdam} Fort Philipsburg{Fort #sPhilipsburg#} Oranjestad Fort{#sOranjestad# Fort} Eleuthera Fort{#sEleuthera# Fort}
Confirmed. Also weird, because in this case the spyglass DOES show the name correctly for me.It's not just the spyglass. This is among the list of destinations which I can Sail-To near Nevis:
Except that this is "Early Explorers" and it's not Nevis, it's Nuestra Senora de las Nieves. The colony (and fort) should be Pueblo Carlos.
procCheckEnableLocator:
label = Charlestown Fort
name = reload_fort1
go = Fort
goafterboard =
location = reload_2
emerge = see
radius = 250.0000000
commander = Charlestown Commander
fort =
model = QuebradasCostillas_Fort1
locators = QuebradasCostillas_Fort1_locators
pic = 22
tex = t1
goto_enable = 0
x = -804.717
y = 0
z = -1408.82
ships =
old =
label = Charlestown Fort
rIsland.reload.l4.label = "Charlestown Fort"; // KK
rIsland.reload.l3.label = "#stown_name# Fort"; // KK
Apparently REMOVING the characters_names.txt entries you found solves this problem.Ugh those strings translations etc are still one hell of a mess.
As far as I could find the wrong ones go here:
Code:Redmond Fort{#sRedmond# Fort} Port Royale Fort{Port Royale Fort} Oxbay Fort{#sOxbay# Fort} Speightstown Fort{Speightstown Fort} Greenford Fort{#sGreenford# Fort} Bridgetown Fort{Bridgetown Fort} Falaise de Fleur Fort{#sFalaise de Fleur# Fort} St Pierre Fort{Saint Pierre Fort} Conceicao Fort{#sConceicao# Fort} Sao Jorge Fort{SÝo Jorge Fort} Douwesen Fort{#sDouwesen# Fort} Willemstad Fort{#sWillemstad# Fort} Isla Muelle Fort{#sIsla Muelle# Fort} San Juan Fort{San Juan Fort} Fort James{Fort James} Grand Cayman Fort{#sGrand Cayman# Fort} Santiago Fort{#sSantiago# Fort} Havana Fort{#sHavana# Fort} Pointe a Pitre Fort{#sPointe a Pitre# Fort} Fort Saint Louis{Fort Saint Louis} Port au Prince Fort{#sPort au Prince# Fort} Santo Domingo Fort{#sSanto Domingo# Fort} Tortuga Fort{#sTortuga# Fort} Fort Amsterdam{Fort Amsterdam} Fort Philipsburg{Fort #sPhilipsburg#} Oranjestad Fort{#sOranjestad# Fort} Eleuthera Fort{#sEleuthera# Fort}
Some of the good ones go here also, but the ones that start with Fort wont be handled by this I believe. As you see some have the #'s and some don't. I can see why they did it but for now these aren't handled.
Its done by this code:
Code:if( CheckAttribute(arScopeItm,"scope.show.ship_name") && sti(arScopeItm.scope.show.ship_name)!=0 ) { shipName = "Fort"; if (CheckAttribute(chref, "town")) { shipName = TranslateString(FindTownName(chref.town), shipName); } else { shipName = TranslateString("", shipName); } if (CheckAttribute(chref, "Fort.Mode") == true && chref.Fort.Mode != FORT_NORMAL) shipName += " (" + XI_ConvertString("DESTROYED") + ")"; }
I like the almost Star Trek names of your officers!Some pic's and a game save