Just putting the Beta 2.3 ships_init.c back in should work, I think. Only the Beta 2.4 modified corvette-based ships wouldn't get their correct crew walk files loaded.
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I play only free play, I don't follow the story.
Armada, did you edit the Xebec encounter changes too?
Reducing the chances on other ships should make the ones that aren't touched more common.
No, you don't. The storyline-description is just wrong about thatThe thing about the jack sparrow is that the campaign starts you out as...jack sparrow...and in a high tier ship.
I like the Sea Hawk campaign because you start out with nothing and become something.
Actually, no you don't. That's just to put some recognizable imagery in the Select Storyline interface.The thing about the jack sparrow is that the campaign starts you out as...jack sparrow...and in a high tier ship.
While I agree I'd much rather have free play enabled in ALL periods, the only storylines that are REALLY crappy for free play are Woodes Rogers and Hornblower. The others are fair game.See, this is why I really think we need to add the ability to start a purely free-play game in any chosen period.
The way it is right now, with only certain storylines suitable for free-play, is limiting the freedom of choice quite severely.
For instance, I have a feeling you'd much prefer to play in period 3 (Jack Sparrow storyline) because of the types of ships that should be common then, but the storyline itself makes this quite difficult.
With the version I've got, you cannot change the date yet. Hopefully I'll from Pirate_KK soon and get his latest texture and code files.The new Customise Character interface that is being worked on will allow players to choose their starting ship, character and many other things, but I'm not sure if it includes choosing the start date.
When I was doing some Woodes Rogers yesterday in the same period, I encountered quite a lot of Luggers out at sea.I just tested this storyline with Beta 2.4 WIP 2 and I can see what you're on about. The first bunch of ships I encountered were all luggers, sloops and caravels.
That date was changed at some point ages ago for some sort of realism reason. I don't think I was even here yet at the time, so I'm not sure why.On a related note: while testing, I started to wonder... why is the Sea Hawk storyline set in 1690? Is that the date the original game used?
Watching the intro video about the Oxbay invasion again, it's clear to me that the storyline should probably be set sometime in the mid 1700s, judging by the types of ships it shows (brigs, frigates, and ships of the line).
That'd be a bit more work. Not yet sure how to set that up. And who might want to actually do the coding for that.I fully agree a free play option iny any era is a good thing to have. But before shifting the New Horizons storyline to another era, please note that what makes this storyline so really good is the "stormy start" option. At least in my opinion this is so. Would it be possible to add a stormy start to other storylines, as a free play more exciting alternative start? Just an idea.
See, this is why I really think we need to add the ability to start a purely free-play game in any chosen period.
The way it is right now, with only certain storylines suitable for free-play, is limiting the freedom of choice quite severely.
For instance, I have a feeling you'd much prefer to play in period 3 (Jack Sparrow storyline) because of the types of ships that should be common then, but the storyline itself makes this quite difficult.
Master & Commander: Offers no story at all, so you'll HAVE to do free play.
Standard (Tales of a Sea Hawk): Gives you different starting location based on your selected Nation + has the Stormy Start option
Assassin storyline: You could go free play straight away
Bartolomeu, Jack Sparrow and Tales of a Chevalier storylines: Need to play the opening scene before you get a ship
Woodes Rogers and Hornblower: Free play NOT recommended and, in fact, discouraged
ARRR!(OH.... I see Skyworm already mentioned this. )
I followed this storyline last in Build 13 I think. If it has not been changed very much, I would place it in the 18th century. The intro vodeo shows some rather modern ship types, the french blockade of Spightstown is made of frigates, and a war ship, and in the story around Spightstown you'll have to sail a french corvette out of port. And later, to the end of the storyline, you'll encounter Silehard sailing a very nelsonic looking ship of the line.That date was changed at some point ages ago for some sort of realism reason. I don't think I was even here yet at the time, so I'm not sure why.
Would it make sense to at least set it back to the same year as the video says? Then at least that would match up.
That'd be a bit more work. Not yet sure how to set that up. And who might want to actually do the coding for that.
I don't; got several other things to do lined up still. For example, eventually I'd like to put the sidequests in the other storylines too.
When you ARE doing free play, you might still enjoy some short stories you can do at your leisure, no?
That date was changed at some point ages ago for some sort of realism reason. I don't think I was even here yet at the time, so I'm not sure why.
Would it make sense to at least set it back to the same year as the video says? Then at least that would match up.
Don't think so. This is the only code I recall being based on the year and that looks fine:EDIT: The important question I meant to ask was, would changing the start date influence anything in the storyline itself? Are there any other years mentioned in the code?
pchar.quest.becomes_oldman.win_condition.l1 = "Timer";
pchar.quest.becomes_oldman.win_condition.l1.date.day = 1;
pchar.quest.becomes_oldman.win_condition.l1.date.month = 1;
pchar.quest.becomes_oldman.win_condition.l1.date.year = GetDataYear() + 40; // KK
pchar.quest.becomes_oldman.win_condition = "becomes_oldman";
Moving the storyline to a different time period would have these effects though:
- No more Golden Age of Piracy free play storyline, because Woodes Rogers is no good for that
- The soldier skins will not match up with the original game anymore at all, which is something we had tried to keep the same before
So, theoretically, what's to stop us from changing the storyline's start date to, say, 1750, and moving a different storyline (such as the Chevalier one with no real quests) to the 1690 time frame?