Heya! Yeah, the nickname is one of those things you do in your teenage years (complete with numbers and letters) that doesnt seem as wise in hindsight.
I was reading that link on how ships should behave due to wind and i thought - this goes far beyond just storms. It gives a pretty good idea of how a ship should behave in a storm (hard to turn into the wind at all, pushed beam on or with the wind) but it also has many things that could be implemented for all sailing.
The other thing i think about storms is that they shouldnt just be some 'nuisance' or 'interruption' to regular gameplay. They should last longer and be a normal part of gameplay that you encounter, with different severities and different responses required. You should be able to save and load in them, lightning shouldnt strike you every 20 seconds in them (should be very rare) and hull and sail damage should be gained much more slowly unless you do something stupid like raise full sails in 45 knot winds. I dont like the idea of storms as a 'mini challenge' that lasts a couple of minutes then goes away
I was reading that link on how ships should behave due to wind and i thought - this goes far beyond just storms. It gives a pretty good idea of how a ship should behave in a storm (hard to turn into the wind at all, pushed beam on or with the wind) but it also has many things that could be implemented for all sailing.
The other thing i think about storms is that they shouldnt just be some 'nuisance' or 'interruption' to regular gameplay. They should last longer and be a normal part of gameplay that you encounter, with different severities and different responses required. You should be able to save and load in them, lightning shouldnt strike you every 20 seconds in them (should be very rare) and hull and sail damage should be gained much more slowly unless you do something stupid like raise full sails in 45 knot winds. I dont like the idea of storms as a 'mini challenge' that lasts a couple of minutes then goes away