NikitosJurcksen
Landlubber
One thing I loved about this game especially back when it came out was its open gameplay design. Not only that you could literally just sail the seas forever as a merchant, smuggler or whatever - even the quests occasionally gave you choices, like killing Nigel Blythe or let Artois Voisey get killed by him, or the assassination mission you get tasked with in Conceicao. Those choices appeared not only in side quests - for example, after you learn about the french ship 'Oiseau' during the Oxbay invasion which is bound to leave from Falaise de Fleur to Oxbay, you get the choice of telling Silehard first or sailing directly to the french colony and destroy the ship. However, this choice doesnt really change anything, as even after telling Silehard, your task is the same, to get to Falaise de Fleur and destroy the ship.
So I wanted to ask you guys, do you remember any choices in the game that actually change the course of the game quite a lot? Or is it purely linear in the main story and only gives you the impression of choice like in the 'Oiseau's case?
So I wanted to ask you guys, do you remember any choices in the game that actually change the course of the game quite a lot? Or is it purely linear in the main story and only gives you the impression of choice like in the 'Oiseau's case?